/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef BEINGMANAGER_H
#define BEINGMANAGER_H
#include "being.h"
class LocalPlayer;
class Map;
typedef std::list Beings;
class BeingManager
{
public:
BeingManager();
~BeingManager();
/**
* Sets the map on which beings are created.
*/
void setMap(Map *map);
/**
* Sets the current player.
*/
void setPlayer(LocalPlayer *player);
/**
* Create a being and add it to the list of beings.
*/
Being *createBeing(int id, ActorSprite::Type type, int subtype);
/**
* Remove a Being.
*/
void destroyBeing(Being *being);
/**
* Returns a specific id Being.
*/
Being *findBeing(int id) const;
/**
* Returns a being at specific coordinates.
*/
Being *findBeing(int x, int y,
ActorSprite::Type type = ActorSprite::UNKNOWN) const;
Being *findBeingByPixel(int x, int y) const;
/**
* Returns a being nearest to specific coordinates.
*
* @param x X coordinate in pixels.
* @param y Y coordinate in pixels.
* @param maxTileDist Maximal distance in tiles. If minimal distance is
* larger, no being is returned.
* @param type The type of being to look for.
*/
Being *findNearestLivingBeing(int x, int y, int maxTileDist,
ActorSprite::Type type = Being::UNKNOWN) const;
/**
* Returns a being nearest to another being.
*
* @param aroundBeing The being to search around.
* @param maxTileDist Maximal distance in tiles. If minimal distance is
* larger, no being is returned.
* @param type The type of being to look for.
*/
Being *findNearestLivingBeing(Being *aroundBeing, int maxTileDist,
ActorSprite::Type type = Being::UNKNOWN) const;
/**
* Finds a being by name and (optionally) by type.
*/
Being *findBeingByName(const std::string &name,
ActorSprite::Type type = Being::UNKNOWN) const;
/**
* Returns the whole list of beings.
*/
const Beings &getAll() const;
/**
* Returns true if the given being is in the manager's list, false
* otherwise.
*
* \param being the being to search for
*/
bool hasBeing(Being *being) const;
/**
* Performs being logic and deletes dead beings when they have been
* dead long enough.
*/
void logic();
/**
* Destroys all beings except the local player
*/
void clear();
void getPlayerNames(std::vector &names,
bool npcNames);
void updatePlayerNames();
protected:
Beings mBeings;
Map *mMap;
};
extern BeingManager *beingManager;
#endif