/* * Aethyra * Copyright (C) 2004 The Mana World Development Team * * This file is part of Aethyra based on original code * from The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef BEINGMANAGER_H #define BEINGMANAGER_H #include "being.h" class LocalPlayer; class Map; class Network; typedef std::list Beings; typedef Beings::iterator BeingIterator; class BeingManager { public: BeingManager(Network *network); /** * Sets the map on which beings are created */ void setMap(Map *map); /** * Sets the current player */ void setPlayer(LocalPlayer *player); /** * Create a being and add it to the list of beings. */ Being *createBeing(Uint32 id, Uint16 job); /** * Remove a Being. */ void destroyBeing(Being *being); /** * Return a specific id Being. */ Being* findBeing(Uint32 id); Being* findBeingByPixel(Uint16 x, Uint16 y); /** * Returns a being at specific coordinates. */ Being* findBeing(Uint16 x, Uint16 y, Being::Type type = Being::UNKNOWN); /** * Returns a being nearest to specific coordinates. * * @param x X coordinate. * @param y Y coordinate. * @param maxdist Maximal distance. If minimal distance is larger, * no being is returned. * @param type The type of being to look for. */ Being* findNearestLivingBeing(Uint16 x, Uint16 y, int maxdist, Being::Type type = Being::UNKNOWN); /** * Finds a being by name and (optionally) by type. */ Being* findBeingByName(std::string name, Being::Type type = Being::UNKNOWN); /** * Returns a being nearest to another being. * * \param maxdist maximal distance. If minimal distance is larger, * no being is returned */ Being* findNearestLivingBeing(Being *aroundBeing, int maxdist, Being::Type type = Being::UNKNOWN); /** * Returns the whole list of beings */ Beings& getAll(); /** * Logic. */ void logic(); /** * Destroys all beings except the local player */ void clear(); protected: Beings mBeings; Map *mMap; Network *mNetwork; }; extern BeingManager *beingManager; #endif