/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_BEING_H #define _TMW_BEING_H #include #include #include "graphics.h" struct PATH_NODE { /** * Constructor. */ PATH_NODE(unsigned short x, unsigned short y); unsigned short x, y; }; class Being { private: std::list path; std::string speech; std::string damage; unsigned short hairStyle, hairColor; public: unsigned int id; unsigned short job; unsigned short x, y; unsigned short destX, destY; unsigned char direction; unsigned char type; unsigned char action; unsigned char frame; int speech_color; unsigned short walk_time; unsigned short speed; unsigned char emotion; unsigned char emotion_time; unsigned int text_x, text_y; // temp solution to fix speech position unsigned short weapon; char name[24]; unsigned int speech_time; unsigned int damage_time; bool showSpeech, showDamage; unsigned short aspd; // attack speed /** * Constructor. */ Being(); /** * Destructor. */ ~Being(); /** * Removes all path nodes from this being. */ void clearPath(); /** * Sets the new path for this being. */ void setPath(std::list path); /** * Puts a "speech balloon" above this being for the specified amount * of time. * * @param text The text that should appear. * @param time The amount of time the text should stay in milliseconds. */ void setSpeech(const std::string &text, int time); /** * Puts a damage bubble above this being for the specified amount * of time. * * @param text The text that should appear. * @param time The amount of time the text should stay in milliseconds. */ void setDamage(const std::string &text, int time); /** * Sets the name for the being * * @param text The name that should appear. */ void setName(char *name); /** * Sets the hair color for this being. */ void setHairColor(int color); /** * Sets the hair style for this being. */ void setHairStyle(int style); /** * Gets the hair color for this being. */ unsigned short getHairColor(); /** * Gets the hair style for this being. */ unsigned short getHairStyle(); /** * Makes this being take the next step of his path. */ void nextStep(); /** * Draws the speech text above the being. */ void drawSpeech(Graphics *graphics); /** * Checks if the being is a player. */ bool isPlayer(); /** * Checks if the being is a npc. */ bool isNpc(); /** * Checks if the being is a monster. */ bool isMonster(); }; /** Add a Being to the list */ void add_node(Being *being); /** Return a specific id Being */ Being *findNode(unsigned int id); /** Return a being at specific coordinates */ Being *findNode(unsigned short x, unsigned short y); /** Remove a Being */ void remove_node(unsigned int id); /** Find a NPC id based on its coordinates */ unsigned int findNpc(unsigned short x, unsigned short y); /** Find a PLAYER id based on its coordinates */ unsigned int findPlayer(unsigned short x, unsigned short y); /** Find a MONSTER id based on its coordinates */ unsigned int findMonster(unsigned short x, unsigned short y); /** Sort beings in vertical order */ void sort(); extern Being *player_node; extern std::list beings; #endif