/* * The Mana Client * Copyright (C) 2010-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "actor.h" #include "map.h" Actor::Actor() = default; Actor::~Actor() { setMap(nullptr); } void Actor::setMap(Map *map) { // Remove Actor from potential previous map if (mMap) mMap->removeActor(mMapActor); mMap = map; // Add Actor to potential new map if (mMap) mMapActor = mMap->addActor(this); } int Actor::getTileX() const { return getPixelX() / mMap->getTileWidth(); } int Actor::getTileY() const { return getPixelY() / mMap->getTileHeight(); }