bin_PROGRAMS = tmw tmw_SOURCES = sound/sound.cpp \ graphic/graphic.cpp \ graphic/spriteset.cpp \ gui/button.cpp \ gui/buy.cpp \ gui/buysell.cpp \ gui/char_server.cpp \ gui/char_select.cpp \ gui/chat.cpp \ gui/checkbox.cpp \ gui/confirm_dialog.cpp \ gui/gui.cpp \ gui/inventory.cpp \ gui/listbox.cpp \ gui/login.cpp \ gui/npc.cpp \ gui/npc_text.cpp \ gui/ok_dialog.cpp \ gui/passwordfield.cpp \ gui/playerbox.cpp \ gui/progressbar.cpp \ gui/radiobutton.cpp \ gui/scrollarea.cpp \ gui/sell.cpp \ gui/setup.cpp \ gui/shop.cpp \ gui/skill.cpp \ gui/slider.cpp \ gui/status.cpp \ gui/stats.cpp \ gui/textbox.cpp \ gui/textfield.cpp \ gui/window.cpp \ gui/windowcontainer.cpp \ net/network.cpp \ net/protocol.cpp \ resources/image.cpp \ resources/resource.cpp \ resources/resourcemanager.cpp \ astar.cpp \ base64.cpp \ being.cpp \ configuration.cpp \ game.cpp \ log.cpp \ main.cpp \ map.cpp # set the include path found by configure INCLUDES= $(all_includes) # the library search path. tmw_LDFLAGS = $(all_libraries) $(LIBSDL_RPATH) -lguichan -lguichan_sdl tmw_CXXFLAGS = $(LIBSDL_CFLAGS) tmw_LDADD = $(LIBSDL_LIBS) tmw_TARGET = ../tmw