From c5e341f7b5f5e4efcabd09e00e177bb873db8097 Mon Sep 17 00:00:00 2001 From: Chuck Miller Date: Sun, 31 Oct 2010 14:14:26 -0400 Subject: Fix memory leak of localplayer classes in the charserverhandler They are initialized else where in the code Reviewed-by: Jared Adams --- src/net/charhandler.h | 2 +- src/net/manaserv/charhandler.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/net/charhandler.h b/src/net/charhandler.h index c2be5714..25fc3563 100644 --- a/src/net/charhandler.h +++ b/src/net/charhandler.h @@ -41,7 +41,7 @@ struct Character { Character() : slot(0), - dummy(new LocalPlayer) + dummy(0) { } diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp index a4aaf21b..d44c62fe 100644 --- a/src/net/manaserv/charhandler.cpp +++ b/src/net/manaserv/charhandler.cpp @@ -361,7 +361,7 @@ void CharHandler::updateCharacters() Net::Character *character = new Net::Character; character->slot = info.slot; - LocalPlayer *player = character->dummy; + LocalPlayer *player = character->dummy = new LocalPlayer; player->setName(info.name); player->setGender(info.gender); player->setSprite(SPRITE_HAIR, info.hairStyle * -1, -- cgit v1.2.3-70-g09d2