From 9dd496ef1a395cada1f7fec08d4785728b2602d2 Mon Sep 17 00:00:00 2001 From: Ira Rice Date: Wed, 1 Oct 2008 02:54:24 +0000 Subject: Fixed female sprites not showing all equipment. --- src/net/beinghandler.cpp | 2 +- src/resources/itemdb.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index 7c9b8afd..87e4c8a4 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -471,7 +471,7 @@ void BeingHandler::handleMessage(MessageIn *msg) msg->readInt8(); // unknown dstBeing->mWalkTime = tick_time; - //dstBeing->mFrame = 0; + dstBeing->mFrame = 0; break; case SMSG_PLAYER_STOP: diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp index 8999f651..4d78aa1c 100644 --- a/src/resources/itemdb.cpp +++ b/src/resources/itemdb.cpp @@ -176,7 +176,7 @@ void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node) { itemInfo->setSprite(filename, 0); } - else + if (gender == "female" || gender == "unisex") { itemInfo->setSprite(filename, 1); } -- cgit v1.2.3-70-g09d2