From 2af31544b36b803f066100780d9cfc1c2b5d543a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 18 Nov 2010 21:01:13 +0200 Subject: Allow enter OK button key in input field. By default OK shortcut is space key. Reviewed-by: Jaxad0127, Kage --- src/game.cpp | 3 ++- src/gui/npcdialog.cpp | 5 +++++ src/gui/npcdialog.h | 2 ++ 3 files changed, 9 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/game.cpp b/src/game.cpp index 77544058..cd36dcdd 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -438,7 +438,8 @@ void Game::handleInput() && !gui->getFocusHandler()->getModalFocused()) { NpcDialog *dialog = NpcDialog::getActive(); - if (keyboard.isKeyActive(keyboard.KEY_OK)) + if (keyboard.isKeyActive(keyboard.KEY_OK) + && (!dialog || !dialog->isTextInputFocused())) { // Close the Browser if opened if (helpWindow->isVisible()) diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp index 6d3995a7..c4128588 100644 --- a/src/gui/npcdialog.cpp +++ b/src/gui/npcdialog.cpp @@ -299,6 +299,11 @@ void NpcDialog::textRequest(const std::string &defaultText) buildLayout(); } +bool NpcDialog::isTextInputFocused() const +{ + return mTextField->isFocused(); +} + bool NpcDialog::isInputFocused() const { return mTextField->isFocused() || mIntField->isFocused(); diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.h index a8521ce9..337da6f2 100644 --- a/src/gui/npcdialog.h +++ b/src/gui/npcdialog.h @@ -133,6 +133,8 @@ class NpcDialog : public Window, public gcn::ActionListener, bool isInputFocused() const; + bool isTextInputFocused() const; + static bool isAnyInputFocused(); /** -- cgit v1.2.3-70-g09d2