From d0c97b98e477cfdf46ed7f36fd16c64f7943d551 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Mon, 17 Jan 2005 15:11:19 +0000 Subject: Committing Allegro -> SDL switch, hugely breaking the game. --- src/resources/image.cpp | 111 +++++++++++++++++++++++++++++------------------- 1 file changed, 68 insertions(+), 43 deletions(-) (limited to 'src/resources/image.cpp') diff --git a/src/resources/image.cpp b/src/resources/image.cpp index 4e6b5bcb..f3af2790 100644 --- a/src/resources/image.cpp +++ b/src/resources/image.cpp @@ -24,8 +24,9 @@ #include "../log.h" #include "image.h" #include +#include -Image::Image(BITMAP *image): +Image::Image(SDL_Surface *image): image(image) { } @@ -41,13 +42,12 @@ Image* Image::load(const std::string &filePath) std::cout << "Image::load(" << filePath << ")\n"; #endif // Attempt to use SDL_Image to load the file. - //image = IMG_Load(filePath.c_str()); - BITMAP *image = load_bitmap(filePath.c_str(), NULL); + SDL_Surface *image = IMG_Load(filePath.c_str()); // Check if the file was opened and return the appropriate value. if (!image) { - //log("Error", "Image load failed : %s", IMG_GetError()); - log("Error", "Image load failed : %s", filePath.c_str()); + log("Error", "Image load failed : %s", IMG_GetError()); + //log("Error", "Image load failed : %s", filePath.c_str()); return NULL; } @@ -58,14 +58,12 @@ void Image::unload() { // Free the image surface. if (image != NULL) { - //SDL_FreeSurface(image); - destroy_bitmap(image); + SDL_FreeSurface(image); image = NULL; loaded = false; } } - int Image::getWidth() const { if (image != NULL) { @@ -82,36 +80,34 @@ int Image::getHeight() const return 0; } -Image* Image::getSubImage(int x, int y, int width, int height) +Image *Image::getSubImage(int x, int y, int width, int height) { // Create a new clipped sub-image return new SubImage(this, image, x, y, width, height); } -Image* Image::getScaledInstance(int width, int height) +Image *Image::getScaledInstance(int width, int height) { return new ScaledImage(this, image, width, height); } -bool Image::draw(BITMAP *screen, int x, int y) +bool Image::draw(SDL_Surface *screen, int x, int y) { // Check that preconditions for blitting are met. if (screen == NULL || image == NULL) return false; - //SDL_Rect dst_rect; - //dst_rect.x = x + offset_x; - //dst_rect.y = y + offset_y; - //SDL_BlitSurface(src, NULL, dst, &dst_rect); - // Draw the image onto the screen. - draw_sprite(screen, image, x, y); - //if (SDL_BlitSurface(image, NULL, screen, &screenRect) < 0) { - // return false; - //} + SDL_Rect dstRect; + dstRect.x = x; + dstRect.y = y; + + if (SDL_BlitSurface(image, NULL, screen, &dstRect) < 0) { + return false; + } return true; } -void Image::drawPattern(BITMAP *screen, int x, int y, int w, int h) +void Image::drawPattern(SDL_Surface *screen, int x, int y, int w, int h) { int iw = getWidth(); // Width of image int ih = getHeight(); // Height of image @@ -133,58 +129,87 @@ void Image::drawPattern(BITMAP *screen, int x, int y, int w, int h) //============================================================================ -SubImage::SubImage(Image *parent, BITMAP *image, +SubImage::SubImage(Image *parent, SDL_Surface *image, int x, int y, int width, int height): - Image(create_sub_bitmap(image, x, y, width, height)), + Image(image), parent(parent) { - //this->image = create_sub_bitmap(image, x, y, width, height); parent->incRef(); - // Set up the clipping rectangle. - //clipRect.x = x; - //clipRect.y = y; - //clipRect.w = width; - //clipRect.h = height; + + // Set up the rectangle. + rect.x = x; + rect.y = y; + rect.w = width; + rect.h = height; } SubImage::~SubImage() { - if (image) { - destroy_bitmap(image); - image = NULL; - } + image = NULL; // TODO: Enable when no longer a problem //parent->decRef(); } -bool SubImage::draw(BITMAP *screen, int x, int y) +int SubImage::getWidth() const +{ + return rect.w; +} + +int SubImage::getHeight() const +{ + return rect.h; +} + +Image *SubImage::getSubImage(int x, int y, int w, int h) +{ + return NULL; +} + +bool SubImage::draw(SDL_Surface *screen, int x, int y) { // Check that drawing preconditions are satisfied. if (screen == NULL || image == NULL) return false; - // Draw the image onto the screen. - draw_sprite(screen, image, x, y); - //if (SDL_BlitSurface(image, &clipRect, screen, &screenRect) < 0) { - // return false; - //} + SDL_Rect dstRect; + dstRect.x = x; + dstRect.y = y; + + // Draw subimage part to given location + if (SDL_BlitSurface(image, &rect, screen, &dstRect) < 0) { + return false; + } return true; } //============================================================================ -ScaledImage::ScaledImage(Image *parent, BITMAP *bmp, int width, int height): - Image(create_bitmap(width, height)) +ScaledImage::ScaledImage( + Image *parent, SDL_Surface *bmp, int width, int height): + Image(SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, 32, +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + 0xff000000, + 0x00ff0000, + 0x0000ff00, + 0x000000ff +#else + 0x000000ff, + 0x0000ff00, + 0x00ff0000, + 0xff000000 +#endif + )) { if (image) { - stretch_blit(bmp, image, 0, 0, bmp->w, bmp->h, 0, 0, width, height); + // Somehow stretch the image using SDL_gfx + //stretch_blit(bmp, image, 0, 0, bmp->w, bmp->h, 0, 0, width, height); } } ScaledImage::~ScaledImage() { if (image) { - destroy_bitmap(image); + SDL_FreeSurface(image); image = NULL; } } -- cgit v1.2.3-70-g09d2