From f8f3e17f72d1216bacd5aaa975789b0b790068f6 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Fri, 24 Oct 2008 19:13:04 +0000 Subject: Made it so the player will auto face its target Fixed it so the correct direction will be Patch by Chuck Miller --- src/net/beinghandler.cpp | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'src/net') diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index fc3c7d1e..0873764e 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -257,7 +257,7 @@ void BeingHandler::handleBeingAttackMessage(MessageIn &msg) int attackType = msg.readInt8(); if (!being) return; - + switch (direction) { case DIRECTION_UP: being->setDirection(Being::UP); break; @@ -327,5 +327,12 @@ void BeingHandler::handleBeingDirChangeMessage(MessageIn &msg) { Being *being = beingManager->findBeing(msg.readInt16()); if (!being) return; - being->setDirection(msg.readInt8()); + int data = msg.readInt8(); + switch (data) + { + case DIRECTION_UP: being->setDirection(Being::UP); break; + case DIRECTION_DOWN: being->setDirection(Being::DOWN); break; + case DIRECTION_LEFT: being->setDirection(Being::LEFT); break; + case DIRECTION_RIGHT: being->setDirection(Being::RIGHT); break; + } } -- cgit v1.2.3-70-g09d2