From 1713f33dbd71b6378c8a4e58452fb16147f320d7 Mon Sep 17 00:00:00 2001 From: Majin Sniper Date: Fri, 20 Feb 2009 00:19:52 +0100 Subject: Added a pickup notification as particle effect. Also make a ui option to enable/disable this effect (default is off) and another option to disable the pickup notification in the chat log (default is on). --- src/net/inventoryhandler.cpp | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) (limited to 'src/net') diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp index d5ac0c29..a227701e 100644 --- a/src/net/inventoryhandler.cpp +++ b/src/net/inventoryhandler.cpp @@ -25,6 +25,7 @@ #include "messagein.h" #include "protocol.h" +#include "../configuration.h" #include "../inventory.h" #include "../item.h" #include "../itemshortcut.h" @@ -141,13 +142,21 @@ void InventoryHandler::handleMessage(MessageIn *msg) itemType = msg->readInt8(); if (msg->readInt8() > 0) { - chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER); + if (config.getValue("showpickupchat", true)) { + chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER); + } } else { const ItemInfo &itemInfo = ItemDB::get(itemId); const std::string amountStr = (amount > 1) ? toString(amount) : "a"; - chatWindow->chatLog(strprintf(_("You picked up %s %s"), - amountStr.c_str(), itemInfo.getName().c_str()), BY_SERVER); + if (config.getValue("showpickupchat", true)) { + chatWindow->chatLog(strprintf(_("You picked up %s %s"), + amountStr.c_str(), itemInfo.getName().c_str()), + BY_SERVER); + } + if (config.getValue("showpickupparticle", false)) { + player_node->pickedUp(itemInfo.getName()); + } if (Item *item = inventory->getItem(index)) { item->setId(itemId); -- cgit v1.2.3-70-g09d2