From ec3c689c64922baf4a9f99bc6e9345e0a80403e8 Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Wed, 22 Jun 2011 18:51:36 +0200 Subject: Applied fixes requested by cody. - Made the map teleport distance fixed for manaserv. - Small cleanups. The branch is considered reviewed by: Cody. Resolves Mana-Mantis: #74. --- src/net/tmwa/gamehandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/net/tmwa/gamehandler.cpp') diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp index 8ba2e200..6430b476 100644 --- a/src/net/tmwa/gamehandler.cpp +++ b/src/net/tmwa/gamehandler.cpp @@ -109,8 +109,8 @@ void GameHandler::event(Event::Channel channel, const Event &event) Game *game = Game::instance(); game->changeMap(mMap); Map *map = game->getCurrentMap(); - int tileWidth = map->getTileWidth(); - int tileHeight = map->getTileHeight(); + const int tileWidth = map->getTileWidth(); + const int tileHeight = map->getTileHeight(); if (mTileX && mTileY) { player_node->setPosition(Vector(mTileX * tileWidth + tileWidth / 2, -- cgit v1.2.3-70-g09d2