From 683da50e37fbbb2e3f70a4421a06dabd9bb912d8 Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Sun, 1 Jan 2012 20:20:21 +0100 Subject: player_node -> local_player Reviewed-by: Ablu --- src/net/manaserv/beinghandler.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/net/manaserv/beinghandler.cpp') diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp index 91c7d621..3e635d43 100644 --- a/src/net/manaserv/beinghandler.cpp +++ b/src/net/manaserv/beinghandler.cpp @@ -132,9 +132,9 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg) case OBJECT_CHARACTER: { std::string name = msg.readString(); - if (player_node->getName() == name) + if (local_player->getName() == name) { - being = player_node; + being = local_player; being->setId(id); } else @@ -222,7 +222,7 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg) } // Ignore messages from the server for the local player - if (being == player_node) + if (being == local_player) continue; // If the position differs too much from the actual one, we resync @@ -294,7 +294,7 @@ void BeingHandler::handleBeingActionChangeMessage(Net::MessageIn &msg) being->setAction(action); - if (action == Being::DEAD && being == player_node) + if (action == Being::DEAD && being == local_player) { static char const *const deadMsg[] = { @@ -346,7 +346,7 @@ void BeingHandler::handleBeingDirChangeMessage(Net::MessageIn &msg) int data = msg.readInt8(); // The direction for the player's character is handled on client side. - if (being != player_node) + if (being != local_player) being->setDirection((BeingDirection) data); } -- cgit v1.2.3-70-g09d2