From 56f501c8148b1061a02547d37b20eeeeb64029db Mon Sep 17 00:00:00 2001 From: Bertram Date: Tue, 9 Feb 2010 01:42:50 +0100 Subject: Made the Beings' logic be able to handle any tile height/width. This is the First step to get rid of most hardcoded 32 values. --- src/net/ea/playerhandler.cpp | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'src/net/ea/playerhandler.cpp') diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 1d7a2fb6..f6f54d59 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -229,7 +229,9 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) switch (type) { - case 0x0000: player_node->setWalkSpeed(value); break; + case 0x0000: + player_node->setWalkSpeed(Vector(value, value, 0)); + break; case 0x0004: break; // manner case 0x0005: player_node->setHp(value); break; case 0x0006: player_node->setMaxHp(value); break; @@ -639,9 +641,11 @@ int PlayerHandler::getJobLocation() return JOB; } -float PlayerHandler::getDefaultWalkSpeed() +Vector PlayerHandler::getDefaultWalkSpeed() { - return 150; + // Return an normalized speed for any side + // as the offset is calculated elsewhere. + return Vector(150, 150, 0); } } // namespace EAthena -- cgit v1.2.3-70-g09d2