From 84aafd27dad40f4033561052164c21fe68cf78ad Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Wed, 11 Jul 2007 12:58:11 +0000 Subject: Weapon sprites are now (almost) threated like other equipment sprites through the equipment sprite database. (use -u to ignore updates) --- src/net/charserverhandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/net/charserverhandler.cpp') diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp index a54a17de..6d4149ec 100644 --- a/src/net/charserverhandler.cpp +++ b/src/net/charserverhandler.cpp @@ -206,7 +206,7 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot) Uint16 weapon = msg.readInt16(); if (weapon == 11) weapon = 2; - tempPlayer->setWeapon(weapon); + tempPlayer->setVisibleEquipment(Being::WEAPON_SPRITE, weapon * 10000); tempPlayer->mLevel = msg.readInt16(); msg.readInt16(); // skill point tempPlayer->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom -- cgit v1.2.3-70-g09d2