From ae8c3e89728ddc1f8e91e6e54ded039fd1fa600f Mon Sep 17 00:00:00 2001 From: Bertram Date: Fri, 16 Oct 2009 01:12:09 +0200 Subject: Made the keyboard walking pixel exact again. What's left is working on player corner handling and directions while walking. --- src/localplayer.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/localplayer.h') diff --git a/src/localplayer.h b/src/localplayer.h index 28a1c286..9229c583 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -367,6 +367,10 @@ class LocalPlayer : public Player std::pair getExperience(int skill); + /** Tells the path has been set by mouse */ + void pathSetByMouse() + { mPathSetByMouse = true; } + bool mUpdateName; /** Whether or not the name settings have changed */ bool mMapInitialized; /** Whether or not the map is available yet */ @@ -424,6 +428,7 @@ class LocalPlayer : public Player bool mKeepAttacking; /** Whether or not to continue to attack */ int mLastAction; /**< Time stamp of the last action, -1 if none. */ int mWalkingDir; /**< The direction the player is walking in. */ + bool mPathSetByMouse; /**< Tells if the path was set using mouse */ int mDestX; /**< X coordinate of destination. */ int mDestY; /**< Y coordinate of destination. */ -- cgit v1.2.3-70-g09d2