From b30faa4c18fbbf804104e07c9d295bebf7d815ce Mon Sep 17 00:00:00 2001 From: Chuck Miller Date: Fri, 29 May 2009 19:53:14 -0400 Subject: Some movement fixes for TMWServ build. Looked pretty good so I removed annoying debug information. Also should note that movement between two players is still off. --- src/localplayer.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/localplayer.cpp') diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 9cdf0bf8..782a461a 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -71,7 +71,10 @@ #include #ifdef TMWSERV_SUPPORT -const short walkingKeyboardDelay = 100; +// This is shorter then it really needs to be for normal use +// But if we ever wanted to increase player speed, having this lower +// Won't hurt +const short walkingKeyboardDelay = 40; #endif LocalPlayer *player_node = NULL; @@ -437,9 +440,9 @@ void LocalPlayer::walk(unsigned char dir) int dScaler; // Distance to walk - // Checks our path up to 5 tiles, if a blocking tile is found + // Checks our path up to 2 tiles, if a blocking tile is found // We go to the last good tile, and break out of the loop - for (dScaler = 1; dScaler <= 10; dScaler++) + for (dScaler = 1; dScaler <= 2; dScaler++) { if ( (dx || dy) && !mMap->getWalk( ((int) pos.x + (dx * dScaler)) / 32, -- cgit v1.2.3-70-g09d2