From 5662b7d9ad9eb6927df7ca83713d3b6108f59ddc Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Tue, 7 Jul 2009 11:23:14 -0600 Subject: Use tmw-skills.xml instead of hardcoding --- src/localplayer.cpp | 66 +++++++++++++++++++++++++---------------------------- 1 file changed, 31 insertions(+), 35 deletions(-) (limited to 'src/localplayer.cpp') diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 240f0a65..1c7f7a5a 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -41,6 +41,8 @@ #include "gui/palette.h" #ifdef EATHENA_SUPPORT #include "gui/storagewindow.h" +#else +#include "gui/skilldialog.h" #endif #include "net/inventoryhandler.h" @@ -103,10 +105,6 @@ LocalPlayer::LocalPlayer(int id, int job, Map *map): #endif mLastTarget(-1), #ifdef TMWSERV_SUPPORT - mAttributeBase(NB_CHARACTER_ATTRIBUTES, -1), - mAttributeEffective(NB_CHARACTER_ATTRIBUTES, -1), - mExpCurrent(CHAR_SKILL_NB, -1), - mExpNext(CHAR_SKILL_NB, -1), mCharacterPoints(-1), mCorrectionPoints(-1), mLevelProgress(0), @@ -793,52 +791,50 @@ void LocalPlayer::lowerAttribute(size_t attr) Net::GameServer::Player::lowerAttribute(attr + CHAR_ATTR_BEGIN); } -const struct LocalPlayer::SkillInfo& LocalPlayer::getSkillInfo(int skill) +void LocalPlayer::setAttributeBase(int num, int value) { - static const SkillInfo skills[CHAR_SKILL_NB + 1] = - { - { _("Unarmed"), "graphics/images/unarmed.png" }, // CHAR_SKILL_WEAPON_NONE - { _("Knife"), "graphics/images/knife.png" }, // CHAR_SKILL_WEAPON_KNIFE - { _("Sword"), "graphics/images/sword.png" }, // CHAR_SKILL_WEAPON_SWORD - { _("Polearm"), "graphics/images/polearm.png" }, // CHAR_SKILL_WEAPON_POLEARM - { _("Staff"), "graphics/images/staff.png" }, // CHAR_SKILL_WEAPON_STAFF - { _("Whip"), "graphics/images/whip.png" }, // CHAR_SKILL_WEAPON_WHIP - { _("Bow"), "graphics/images/bow.png" }, // CHAR_SKILL_WEAPON_BOW - { _("Shooting"), "graphics/images/shooting.png" }, // CHAR_SKILL_WEAPON_SHOOTING - { _("Mace"), "graphics/images/mace.png" }, // CHAR_SKILL_WEAPON_MACE - { _("Axe"), "graphics/images/axe.png" }, // CHAR_SKILL_WEAPON_AXE - { _("Thrown"), "graphics/images/thrown.png" }, // CHAR_SKILL_WEAPON_THROWN - { _("Magic"), "graphics/images/magic.png" }, // CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER - { _("Craft"), "graphics/images/craft.png" }, // CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER - { _("Unknown Skill"), "graphics/images/unknown.png" } - }; + int old = mAttributeBase[num]; - if ((skill < 0) || (skill > CHAR_SKILL_NB)) + mAttributeBase[num] = value; + if (skillDialog) { - return skills[CHAR_SKILL_NB]; - } - else - { - return skills[skill]; + if (skillDialog->update(num).empty() || !(value > old)) + return; + + Particle* effect = particleEngine->addEffect("graphics/particles/skillup.particle.xml", 0, 0); + this->controlParticle(effect); } } +void LocalPlayer::setAttributeEffective(int num, int value) +{ + mAttributeEffective[num] = value; + if (skillDialog) + skillDialog->update(num); +} + void LocalPlayer::setExperience(int skill, int current, int next) { - int diff = current - mExpCurrent.at(skill); - if (mMap && mExpCurrent.at(skill) != -1 && diff > 0) + std::pair cur = getExperience(skill); + int diff = current - cur.first; + + cur = std::pair(current, next); + + mSkillExp[skill] = cur; + std::string name; + if (skillDialog) + name = skillDialog->update(skill); + + if (mMap && cur.first != -1 && diff > 0 && !name.empty()) { - const std::string text = toString(diff) + " " + getSkillInfo(skill).name + " xp"; + const std::string text = strprintf("%d %s xp", diff, name.c_str()); mExpMessages.push_back(text); } - - mExpCurrent.at(skill) = current; - mExpNext.at(skill) = next; } std::pair LocalPlayer::getExperience(int skill) { - return std::pair (mExpCurrent.at(skill), mExpNext.at(skill)); + return mSkillExp[skill]; } #endif -- cgit v1.2.3-70-g09d2