From 42a982115438f269f7b3877a759fa982ea1bffa7 Mon Sep 17 00:00:00 2001 From: Ira Rice Date: Tue, 28 Oct 2008 02:13:12 +0000 Subject: Changed the name of the old target key to stop attack, as well as making it do exactly that in the local player. Since it already was doing this behavior anyways, I just extended it out to stop attack at any point in the attack. --- src/keyboardconfig.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/keyboardconfig.cpp') diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp index 6694e5e2..46fea458 100644 --- a/src/keyboardconfig.cpp +++ b/src/keyboardconfig.cpp @@ -45,7 +45,7 @@ static KeyData const keyData[KeyboardConfig::KEY_TOTAL] = { {"keyAttack", SDLK_LCTRL, "Attack"}, {"keySmilie", SDLK_LALT, "Smilie"}, {"keyTalk", SDLK_t, "Talk"}, - {"keyTarget", SDLK_LSHIFT, "Target"}, + {"keyTarget", SDLK_LSHIFT, "Stop Attack"}, {"keyTargetClosest", SDLK_a, "Target Closest"}, {"keyTargetNPC", SDLK_n, "Target NPC"}, {"keyTargetPlayer", SDLK_q, "Target Player"}, -- cgit v1.2.3-70-g09d2