From 393c1085ed1cb24092778594d2945a39428e41ad Mon Sep 17 00:00:00 2001 From: sniper Date: Wed, 11 Mar 2009 17:19:31 +0100 Subject: Added a class for rendering of floating text This is a header only-class that merges the textrendering of the TextParticle and Text classes. It is done to reduce code duplication and to prepare some color configuration gui. --- src/gui/textrenderer.h | 81 ++++++++++++++++++++++++++++++++++++++++++++++++++ src/gui/window.cpp | 1 + 2 files changed, 82 insertions(+) create mode 100644 src/gui/textrenderer.h (limited to 'src/gui') diff --git a/src/gui/textrenderer.h b/src/gui/textrenderer.h new file mode 100644 index 00000000..599e85a3 --- /dev/null +++ b/src/gui/textrenderer.h @@ -0,0 +1,81 @@ +/* + * Text Renderer + * Copyright (C) 2009 The Mana World Development Team + * + * This file is part of Aethyra based on code from The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TEXT_RENDERER_H +#define TEXT_RENDERER_H + +#include "graphics.h" +#include "palette.h" + +/** + * Class for text rendering. Used by the TextParticle, the Text and FlashText + * objects and the Preview in the color dialog. + */ +class TextRenderer +{ + public: + /** + * Renders a specified text. + */ + static inline void renderText(gcn::Graphics *graphics, const std::string& + text, int x, int y, gcn::Graphics::Alignment align, + const gcn::Color* color, gcn::Font *font, bool outline = false, + bool shadow = false, int alpha = 255) + { + graphics->setFont(font); + + // Text shadow + if (shadow) + { + graphics->setColor(guiPalette->getColor(Palette::SHADOW, + alpha / 2)); + if (outline) + { + graphics->drawText(text, x + 2, y + 2, align); + } + else + { + graphics->drawText(text, x + 1, y + 1, align); + } + } + + if (outline) { +/* graphics->setColor(guiPalette->getColor(Palette::OUTLINE, + alpha/4)); + // TODO: Reanable when we can draw it nicely in software mode + graphics->drawText(text, x + 2, y + 2, align); + graphics->drawText(text, x + 1, y + 2, align); + graphics->drawText(text, x + 2, y + 1, align);*/ + + // Text outline + graphics->setColor(guiPalette->getColor(Palette::OUTLINE, alpha)); + graphics->drawText(text, x + 1, y, align); + graphics->drawText(text, x - 1, y, align); + graphics->drawText(text, x, y + 1, align); + graphics->drawText(text, x, y - 1, align); + } + + graphics->setColor(*color); + graphics->drawText(text, x, y, align); + } +}; + +#endif diff --git a/src/gui/window.cpp b/src/gui/window.cpp index d40ebca6..f6d23950 100644 --- a/src/gui/window.cpp +++ b/src/gui/window.cpp @@ -630,6 +630,7 @@ void Window::resetToDefaultSize() { setPosition(mDefaultX, mDefaultY); setSize(mDefaultWidth, mDefaultHeight); + saveWindowState(); } int Window::getResizeHandles(gcn::MouseEvent &event) -- cgit v1.2.3-70-g09d2