From 6d9936d160b197fe68c5bb21972b197fb1b64ba4 Mon Sep 17 00:00:00 2001 From: Stefan Dombrowski Date: Wed, 25 May 2011 19:33:31 +0200 Subject: Refining switches in the debug view Reviewed-by: Bjorn --- src/gui/viewport.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/gui/viewport.h') diff --git a/src/gui/viewport.h b/src/gui/viewport.h index 0725e505..5814f08e 100644 --- a/src/gui/viewport.h +++ b/src/gui/viewport.h @@ -200,7 +200,7 @@ class Viewport : public WindowContainer, public gcn::MouseListener, int mMouseY; /**< Current mouse position in pixels. */ float mPixelViewX; /**< Current viewpoint in pixels. */ float mPixelViewY; /**< Current viewpoint in pixels. */ - int mShowDebugPath; /**< Show a path from player to pointer. */ + int mDebugFlags; /**< Flags for showing debug graphics. */ struct ShakeEffect { -- cgit v1.2.3-70-g09d2