From d2c175c2d5fba8b78a45d70fbaf24d7b7afe7a3c Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Mon, 16 Feb 2009 14:41:24 +0000 Subject: Fixed up NPC dialogs to behave more like eAthena expects. --- src/gui/npcstringdialog.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/gui/npcstringdialog.cpp') diff --git a/src/gui/npcstringdialog.cpp b/src/gui/npcstringdialog.cpp index 8d66d9bc..ef2de73a 100644 --- a/src/gui/npcstringdialog.cpp +++ b/src/gui/npcstringdialog.cpp @@ -24,12 +24,12 @@ #include "npcstringdialog.h" #include "textfield.h" +#include "widgets/layout.h" + #include "../npc.h" #include "../utils/gettext.h" -#include "widgets/layout.h" - NpcStringDialog::NpcStringDialog(): Window(_("NPC Text Request")) { @@ -65,7 +65,7 @@ void NpcStringDialog::action(const gcn::ActionEvent &event) setVisible(false); current_npc->stringInput(mValueField->getText()); - current_npc = 0; + current_npc = NULL; mValueField->setText(""); } -- cgit v1.2.3-70-g09d2