From d8d9232a67a03548b827bdb0515fe7a620a488f8 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sun, 15 Aug 2010 21:28:10 -0600 Subject: Move more to the event system Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram --- src/gui/itemamount.cpp | 26 ++++++++++++++++++-------- 1 file changed, 18 insertions(+), 8 deletions(-) (limited to 'src/gui/itemamount.cpp') diff --git a/src/gui/itemamount.cpp b/src/gui/itemamount.cpp index a98a67ab..aed8d11d 100644 --- a/src/gui/itemamount.cpp +++ b/src/gui/itemamount.cpp @@ -47,20 +47,30 @@ void ItemAmountWindow::finish(Item *item, int amount, Usage usage) tradeWindow->tradeItem(item, amount); break; case ItemDrop: - Net::getInventoryHandler()->dropItem(item, amount); + item->doEvent("doDrop", amount); break; case ItemSplit: - Net::getInventoryHandler()->splitItem(item, amount); + item->doEvent("doSplit", amount); break; case StoreAdd: - Net::getInventoryHandler()->moveItem(Inventory::INVENTORY, - item->getInvIndex(), amount, - Inventory::STORAGE); + { + Mana::Event event("doMove"); + event.setItem("item", item); + event.setInt("amount", amount); + event.setInt("source", Inventory::INVENTORY); + event.setInt("destination", Inventory::STORAGE); + event.trigger("Item"); + } break; case StoreRemove: - Net::getInventoryHandler()->moveItem(Inventory::STORAGE, - item->getInvIndex(), amount, - Inventory::INVENTORY); + { + Mana::Event event("doMove"); + event.setItem("item", item); + event.setInt("amount", amount); + event.setInt("source", Inventory::STORAGE); + event.setInt("destination", Inventory::INVENTORY); + event.trigger("Item"); + } break; default: break; -- cgit v1.2.3-70-g09d2