From 8bde9095c5840b8d62ebafe11beaed98877d6ac2 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Sun, 9 Oct 2005 03:34:45 +0000 Subject: * Made Sprite into an interface implemented by both FloorItem and Being, which hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes. --- src/gui/inventorywindow.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/gui/inventorywindow.cpp') diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 2fca3e3c..9012b8ee 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -42,6 +42,8 @@ #include "../resources/iteminfo.h" +extern Inventory *inventory; + InventoryWindow::InventoryWindow(): Window("Inventory") { -- cgit v1.2.3-70-g09d2