From ff63c0e4a73f56558de77f255765e68b662008f6 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Tue, 28 Dec 2004 17:28:21 +0000 Subject: Make stats window display numbers instead of characters. --- src/game.cpp | 123 +++++++++++++++++++++++++++-------------------------------- 1 file changed, 56 insertions(+), 67 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index aff40d47..1ca1b35f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -53,7 +53,6 @@ extern unsigned char screen_mode; Setup *setup = NULL; StatsWindow *stats = NULL; -bool show_stats; #define MAX_TIME 10000 @@ -99,10 +98,9 @@ short get_elapsed_time(short start_time) { void game() { status("INIT"); do_init(); - //init_graphic(); GraphicEngine *graphicEngine = new GraphicEngine(); - while(state!=EXIT) { + while (state != EXIT) { status("INPUT"); do_input(); status("GRAPHIC"); @@ -113,13 +111,13 @@ void game() { flush(); } + delete graphicEngine; close_session(); } /** Initialize game engine */ void do_init() { - - if(!load_map(map_path)) { + if (!load_map(map_path)) { error("Could not find map file"); } @@ -150,7 +148,7 @@ void do_init() { player_node->speed = 150; player_node->hair_color = char_info->hair_color; player_node->hair_style = char_info->hair_style; - if(char_info->weapon==11) { + if (char_info->weapon == 11) { char_info->weapon = 1; } player_node->weapon = char_info->weapon; @@ -243,68 +241,59 @@ void do_input() { //alert("","","","","",0,0); } - if(key[KEY_F10] && action_time==true) { - //was 3 goes to 0 - //was 0 goes to 3 - - screen_mode = 1-(screen_mode-1)+1;//Bug is here - if( 0 != set_gfx_mode(screen_mode, 800, 600, 0, 0))//less than: to add support for other hardware platforms - error(allegro_error); - } - - if(key[KEY_F9] && action_time==true) { - setup = Setup::create_setup(); - } - - // Emotions, Skill dialog - if(key_shifts & KB_ALT_FLAG && action_time == true) { - if(player_node->emotion==0) { - unsigned char emotion = 0; - if(key[KEY_1]) - emotion = 1; - else if(key[KEY_2]) - emotion = 2; - else if(key[KEY_3]) - emotion = 3; - else if(key[KEY_4]) - emotion = 4; - else if(key[KEY_5]) - emotion = 5; - else if(key[KEY_6]) - emotion = 6; - else if(key[KEY_7]) - emotion = 7; - else if(key[KEY_8]) - emotion = 8; - else if(key[KEY_9]) - emotion = 9; - else if(key[KEY_0]) - emotion = 10; - if(emotion!=0) { - WFIFOW(0) = net_w_value(0x00bf); - WFIFOB(2) = emotion; - WFIFOSET(3); - action_time = false; - } - } + if (key[KEY_F10] && action_time == true) { + // was 3 goes to 0 + // was 0 goes to 3 + screen_mode = 3 - screen_mode; + if (set_gfx_mode(screen_mode, 800, 600, 0, 0) != 0) { + // less than: to add support for other hardware platforms + error(allegro_error); + } + } + + if (key[KEY_F9] && action_time == true) { + setup = Setup::create_setup(); + } + + // Emotions, Skill dialog + if (key_shifts & KB_ALT_FLAG && action_time == true) { + if (player_node->emotion == 0) { + unsigned char emotion = 0; + if (key[KEY_1]) emotion = 1; + else if (key[KEY_2]) emotion = 2; + else if (key[KEY_3]) emotion = 3; + else if (key[KEY_4]) emotion = 4; + else if (key[KEY_5]) emotion = 5; + else if (key[KEY_6]) emotion = 6; + else if (key[KEY_7]) emotion = 7; + else if (key[KEY_8]) emotion = 8; + else if (key[KEY_9]) emotion = 9; + else if (key[KEY_0]) emotion = 10; + if (emotion != 0) { + WFIFOW(0) = net_w_value(0x00bf); + WFIFOB(2) = emotion; + WFIFOSET(3); + action_time = false; + } + } - if(key[KEY_S]) { - show_stats = !show_stats; - if(stats == NULL) - stats = StatsWindow::create_statswindow(); - else if(show_stats) stats->setVisible(true); - else if(!show_stats) stats->setVisible(false); - action_time = false; - } else if(key[KEY_I]) { - inventoryWindow->setVisible(!inventoryWindow->isVisible()); - action_time = false; - } else if(key[KEY_K]) { - show_skill_list_dialog = !show_skill_dialog; - action_time = false; - } - } + if (key[KEY_S]) { + if (stats == NULL) + stats = StatsWindow::create_statswindow(); + else { + stats->setVisible(!stats->isVisible()); + } + action_time = false; + } else if (key[KEY_I]) { + inventoryWindow->setVisible(!inventoryWindow->isVisible()); + action_time = false; + } else if (key[KEY_K]) { + show_skill_list_dialog = !show_skill_dialog; + action_time = false; + } + } - if(mouse_b&2) { + if (mouse_b & 2) { //if(show_npc_dialog==0) { int npc_x = mouse_x/32+camera_x; int npc_y = mouse_y/32+camera_y; @@ -318,7 +307,7 @@ void do_input() { //} } - if(key[KEY_ESC]) { + if (key[KEY_ESC]) { state = EXIT; } } -- cgit v1.2.3-70-g09d2