From 8003fcc9f42a42170a16bdf976bb73fdf34a761e Mon Sep 17 00:00:00 2001 From: Ira Rice Date: Mon, 13 Oct 2008 17:34:42 +0000 Subject: Changed minimap code so that it allows us to have larger minimaps, while putting back in backwards compatibility with TMW style minimaps. While this might seem like a big deal, it also allows us to make minimaps as big as we'd like, which is a huge perk for really large maps or really small ones. --- src/engine.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/engine.cpp') diff --git a/src/engine.cpp b/src/engine.cpp index 42054ffb..e4361f96 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -107,6 +107,12 @@ void Engine::changeMap(const std::string &mapPath) minimap->setCaption("Unknown"); logger->log("WARNING: Map file '%s' defines a minimap image but does not define a 'mapname' property", map_path.c_str()); } + // How many pixels equal one tile. .5 (which is the TMW default) is 2 tiles to a pixel, + // while 1 is 1 tile to 1 pixel + if (newMap->hasProperty("minimapproportion")) + { + minimap->setProportion(atof(newMap->getProperty("minimapproportion").c_str())); + } } minimap->setMapImage(mapImage); beingManager->setMap(newMap); -- cgit v1.2.3-70-g09d2