From bd7ad9aedd87c857477bbfcf7653af91a80f4df6 Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Tue, 24 Jan 2012 19:51:16 +0100 Subject: Removed 'inline' keyword where it's not of any value Members that are implemented inline are already inline, there is no need to mark them as such. Made two inline members of OpenGLGraphics private since because they are marked as inline, they can't be used from other classes. Reviewed-by: Erik Schilling --- src/being.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/being.h') diff --git a/src/being.h b/src/being.h index a7ba29fc..f38cb9e1 100644 --- a/src/being.h +++ b/src/being.h @@ -379,7 +379,7 @@ class Being : public ActorSprite, public EventListener * * @see setPosition(const Vector &pos) */ - inline void setPosition(float x, float y, float z = 0.0f) + void setPosition(float x, float y, float z = 0.0f) { setPosition(Vector(x, y, z)); } -- cgit v1.2.3-70-g09d2