From 2d648c5dc29a1ceae154194c23c799c7076894b4 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Wed, 14 May 2008 18:57:32 +0000 Subject: Added ability to define friends, players you want to ignore or disregard and configure whether trading is allowed. Based on new popup code, configuration improvements to store hierarchical data and a table model. --- src/being.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/being.h') diff --git a/src/being.h b/src/being.h index 62ad7ed1..277c673e 100644 --- a/src/being.h +++ b/src/being.h @@ -37,6 +37,8 @@ #define NR_HAIR_STYLES 8 #define NR_HAIR_COLORS 10 +#define FIRST_IGNORE_EMOTE 14 + class AnimatedSprite; class Equipment; class ItemInfo; @@ -356,6 +358,8 @@ class Being : public Sprite */ void controlParticle(Particle *particle); + void setEmote(Uint8 emotion, Uint8 emote_time) { mEmotion = emotion; mEmotionTime = emote_time; } + const std::auto_ptr mEquipment; protected: -- cgit v1.2.3-70-g09d2