From e83903e70999d6783e33f3f9841d99c7a88f8695 Mon Sep 17 00:00:00 2001 From: Björn Steinbrink Date: Fri, 28 Jul 2006 21:40:56 +0000 Subject: Moved AnimatedSprite into its own files, removed useless includes. --- src/animatedsprite.h | 135 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 135 insertions(+) create mode 100644 src/animatedsprite.h (limited to 'src/animatedsprite.h') diff --git a/src/animatedsprite.h b/src/animatedsprite.h new file mode 100644 index 00000000..cea0d876 --- /dev/null +++ b/src/animatedsprite.h @@ -0,0 +1,135 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id: animation.h 2430 2006-07-24 00:13:24Z b_lindeijer $ + */ + +#ifndef _TMW_ANIMATEDSPRITE_H +#define _TMW_ANIMATEDSPRITE_H + +#include +#include +#include + +#include + +class Action; +class Graphics; +class Spriteset; + +/** + * Defines a class to load an animation. + */ +class AnimatedSprite +{ + public: + /** + * Constructor. + */ + AnimatedSprite(const std::string& animationFile, int variant); + + /** + * Destructor. + */ + ~AnimatedSprite(); + + /** + * Sets a new action using the current direction. + */ + void + play(const std::string& action); + + /** + * Plays an action in a specified time. + */ + void + play(const std::string& action, int time); + + /** + * Inform the animation of the passed time so that it can output the + * correct animation phase. + */ + void update(int time); + + /** + * Draw the current animation phase at the coordinates given in screen + * pixels. + */ + bool + draw(Graphics* graphics, Sint32 posX, Sint32 posY) const; + + /** + * gets the width in pixels of the current animation phase. + */ + int + getWidth() const; + + /** + * gets the height in pixels of the current animation phase. + */ + int + getHeight() const; + + /** + * Sets the direction. + */ + void + setDirection(const std::string& direction) + { + mDirection = direction; + } + + protected: + /** + * When there are no animations defined for the action "complete", its + * animations become a copy of those of the action "with". + */ + void + substituteAction(const std::string& complete, + const std::string& with); + + typedef std::map Spritesets; + typedef Spritesets::iterator SpritesetIterator; + Spritesets mSpritesets; + typedef std::map Actions; + Actions mActions; + Action *mAction; + std::string mDirection; + int mLastTime; + float mSpeed; + + private: + /** + * Gets an integer property from an xmlNodePtr. + * + * TODO: Same function is present in MapReader. Should probably be + * TODO: shared in a static utility class. + */ + static int + getProperty(xmlNodePtr node, const char* name, int def); + + /** + * Gets a string property from an xmlNodePtr. + */ + static std::string + getProperty(xmlNodePtr node, const char* name, const std::string& def); +}; + +#endif -- cgit v1.2.3-70-g09d2