From c70be70cab3615cb36cc5f244671cf5d39f1fda8 Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Fri, 9 Feb 2024 09:47:21 +0100 Subject: General code cleanups * Removing unused includes * Use member initialization * Use range-based for loops * Use nullptr * Removed no longer used aliases * Use override * Don't use else after return * Use '= delete' to remove implicit members * Use std::string::empty instead of comparing to "" --- src/actorsprite.h | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/actorsprite.h') diff --git a/src/actorsprite.h b/src/actorsprite.h index f657d5cb..b3e14830 100644 --- a/src/actorsprite.h +++ b/src/actorsprite.h @@ -28,7 +28,6 @@ #include #include -#include class SimpleAnimation; class StatusEffect; @@ -196,7 +195,7 @@ protected: bool forceDisplay = true); int mId; - uint16_t mStunMode; /**< Stun mode; zero if not stunned */ + uint16_t mStunMode = 0; /**< Stun mode; zero if not stunned */ std::set mStatusEffects; /**< set of active status effects */ ParticleList mStunParticleEffects; @@ -205,7 +204,7 @@ protected: private: /** Reset particle status effects on next redraw? */ - bool mMustResetParticles; + bool mMustResetParticles = false; /** Load the target cursors into memory */ static void initTargetCursor(); @@ -228,7 +227,7 @@ private: static bool loaded; /** Target cursor being used */ - SimpleAnimation *mUsedTargetCursor; + SimpleAnimation *mUsedTargetCursor = nullptr; }; #endif // ACTORSPRITE_H -- cgit v1.2.3-70-g09d2