From f7716b5c9946462b885223cd89d9aea97372de0c Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Sat, 4 Nov 2006 23:56:30 +0000 Subject: added scythe as a permanent weapon. When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe. --- ChangeLog | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'ChangeLog') diff --git a/ChangeLog b/ChangeLog index d2103207..a5e54371 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,16 @@ +2006-11-05 Philipp Sehmisch + + *data/graphics/sprites/weapon0.png, + data/graphics/sprites/weapon2.png, + data/graphics/sprites/weapon-bow.xml, + data/graphics/sprites/weapon-dagger.xml, + data/graphics/sprites/weapon-fist.xml, + data/graphics/sprites/weapon-scythe.xml, + data/graphics/items/weapon-polearm-scythe.png, + src/player.cpp, src/player.h, src/being.cpp, src/being.h, + data/items.xml: + Added scythe as a permanent weapon (ID: 623) + 2006-11-04 Bjørn Lindeijer * data/maps/new_1-1.tmx.gz, data/maps/new_10-1.tmx.gz, -- cgit v1.2.3-70-g09d2