From 38ac38af6ea1c6643fcae3aeb11b80354b923126 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Wed, 8 Mar 2006 20:38:04 +0000 Subject: Rearranged player spriteset to stay within the texture limit of 1024. --- ChangeLog | 3 +++ 1 file changed, 3 insertions(+) (limited to 'ChangeLog') diff --git a/ChangeLog b/ChangeLog index 3ffc0445..4b0658f8 100644 --- a/ChangeLog +++ b/ChangeLog @@ -3,6 +3,9 @@ * src/gui/browserbox.h, src/gui/menuwindow.cpp, src/gui/buysell.cpp: Some fixes for compiling with pedantic compiler settings and const char* checks. + * data/graphics/sprites/player_male_base.png: Use two rows for each + direction in order to make the texture less wide so that it stays + within the 1024 texture limit for OpenGL mode. 2006-03-08 Björn Steinbrink -- cgit v1.2.3-70-g09d2