From ef11f1b7f9c1ce48df0eff7acd3886768886449a Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Wed, 4 Jun 2008 08:53:01 +0000 Subject: Display shield sprite also in character select window (patch by Sanga). --- ChangeLog | 5 +++++ src/net/charserverhandler.cpp | 2 +- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/ChangeLog b/ChangeLog index 0b3f1119..11577f78 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,8 @@ +2008-06-04 Lloyd Bryant + + * src/net/charserverhandler.cpp: Display shield sprite also in + character select window. + 2008-05-30 Lloyd Bryant * src/net/equipmenthandler.cpp, src/net/beinghandler.cpp, diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp index 5c275b94..5cc53f7d 100644 --- a/src/net/charserverhandler.cpp +++ b/src/net/charserverhandler.cpp @@ -208,7 +208,7 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot) tempPlayer->mLevel = msg.readInt16(); msg.readInt16(); // skill point tempPlayer->setSprite(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom - msg.readInt16(); // shield + tempPlayer->setSprite(Being::SHIELD_SPRITE, msg.readInt16()); tempPlayer->setSprite(Being::HAT_SPRITE, msg.readInt16()); // head option top tempPlayer->setSprite(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid int hairColor = msg.readInt16(); -- cgit v1.2.3-70-g09d2