From 0e4cdd67c066154905d2df423bf47172e748415a Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Sun, 27 Feb 2005 14:20:56 +0000 Subject: Small fix to draw monsters correctly according to the new monsterset --- src/graphic/graphic.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 39938dcb..9ded7f3e 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -467,11 +467,11 @@ void Engine::draw() int mf = being->frame + being->action; if (being->action == MONSTER_DEAD) { - monsterset->spriteset[sprnum + 8 * MONSTER_DEAD]->draw(screen, + monsterset->spriteset[sprnum + 12 * MONSTER_DEAD]->draw(screen, being->text_x + 30, being->text_y + 40); } else { - monsterset->spriteset[sprnum + 8 * mf]->draw(screen, + monsterset->spriteset[sprnum + 12 * mf]->draw(screen, being->text_x + 30, being->text_y + 40); } -- cgit v1.2.3-70-g09d2