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AgeCommit message (Expand)AuthorFilesLines
2009-03-06Fix layout of debug windowJared Adams1-3/+2
2009-03-06Merge branch 'aethyra/master'Bjørn Lindeijer43-282/+319
2009-03-05Made some optimizations based on some profiling done by Octalot, as wellIra Rice36-265/+248
2009-03-05Removed a check I added in the previous commit which isn't necessary.Ira Rice1-9/+0
2009-03-05Got rid of Sint{8,16,32} and Uint32 for being IDBjørn Lindeijer28-122/+122
2009-03-06Microoptimization in compile speedBjørn Lindeijer2-4/+5
2009-03-06Got rid of Sint{8,16,32} and Uint32 for being IDBjørn Lindeijer25-90/+86
2009-03-02Cut down on constant streaming of attacks. Attacks from players now onlyIra Rice2-2/+2
2009-03-02Added particle attacks back on to the players. However, instead of beingIra Rice5-10/+67
2009-03-02Only auto target monstersJared Adams1-6/+3
2009-03-01Only talk to NPCs with the keyboard with a targetJared Adams1-6/+0
2009-02-28Allow chatting while talking to NPCsJared Adams3-30/+22
2009-02-28Allow sending attack packets when not in rangeJared Adams1-4/+2
2009-02-26Don't clear current NPC earlyJared Adams3-5/+0
2009-02-26Merge branch 'aethyra/master'Bjørn Lindeijer36-161/+293
2009-02-26Forgot to extend the player or NPC specifying fields as well.Ira Rice1-1/+1
2009-02-26Extended job numbers based on what's actually used for Ragnarok'sIra Rice1-3/+3
2009-02-26Fixed showing being deaths. I removed the wrong pointless deathIra Rice1-6/+3
2009-02-26Fixed an error in shoplistboxes as identified by Octalot.Ira Rice10-27/+14
2009-02-25Fix NPC handling to not need a handle on the NPCIra Rice19-141/+165
2009-02-25Prevent duplicate NPC talking when using keyboardJared Adams3-2/+8
2009-02-25Fix NPC handling to not need a handle on the NPCJared Adams21-148/+142
2009-02-25Don't delete the Being in the NPC classJared Adams1-4/+1
2009-02-25Added method for resetting npc integer dialogs in the last commit, butIra Rice1-0/+1
2009-02-25Make sure that all dialogs are cleared on player death, not just the NPCIra Rice6-3/+15
2009-02-25If no network is set, then don't continueIra Rice1-1/+10
2009-02-25Fix some problems with deleting NPCs earlyJared Adams3-11/+14
2009-02-25If no network is set, then don't continueJared Adams1-0/+2
2009-02-25Don't delete the current NPC too earlyJared Adams1-3/+11
2009-02-25Fixed up NPC list dialogs to be navigatable by keyboard (scrollingIra Rice9-15/+136
2009-02-24Cleaned up some code, as well as removed redundant talk client requestingIra Rice12-61/+89
2009-02-24Don't set current_npc when initiating interractionJared Adams1-1/+0
2009-02-24Don't set current_npc when initiating interractionJared Adams1-1/+0
2009-02-24Prioritize monsters when targetingJared Adams1-3/+3
2009-02-24Fix handling of next and close packetsJared Adams1-5/+15
2009-02-24Remove debug statement that should've been removedJared Adams1-1/+0
2009-02-24Small dialog visibility fixJared Adams6-0/+27
2009-02-24Send a next dialog packet when ending interactionJared Adams1-0/+1
2009-02-24Fix update handlingJared Adams1-11/+11
2009-02-24Fixed compile warningsBjørn Lindeijer3-7/+7
2009-02-24Fix update handlingJared Adams1-11/+11
2009-02-23Allow to sell non-stackable items like stackablesMajin Sniper5-32/+259
2009-02-23Allow to sell non-stackable items like stackablesMajin Sniper5-33/+260
2009-02-23Hide the buy/sell dialogs when there is no NPCJared Adams6-0/+36
2009-02-23End NPC interraction when canceling list inpuJared Adams1-0/+1
2009-02-23Fix Job EXP bar codeJared Adams1-1/+1
2009-02-23Clear text from NpcTextDialog when character diesJared Adams2-1/+13
2009-02-22Highlight unbuyable items in redJared Adams1-8/+7
2009-02-22Fixed another Particle/Paricle mismatch in a commentPhilipp Sehmisch1-1/+1
2009-02-22Make progressbars more readableJared Adams1-2/+2