Age | Commit message (Collapse) | Author | Files | Lines |
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commit. Also, while the overall performance improved a little, it
doesn't appear to be as drastic as the last commit was suggesting.
Signed-off-by: Ira Rice <irarice@gmail.com>
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include anything not needed by that specific widget or window. This
appears to have cleaned up system performance a bit on my current setup,
where it went from idling on 45% in game with opengl down to 30% now.
Also moved iptostring to the tostring header, as importing all of
network.h is a little overkill to use that function, and it goes along
with the basic functions that are in that header file anyways. TODO:
find out a way to get rid of warnings when a class doesn't use this
function.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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needed so much, I think that now that opacity actually works in tables
now, it looks a bit bettwe with the scroll area visible.
Signed-off-by: Ira Rice <irarice@gmail.com>
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to trust that the resolutions presented are legal resolutions to try.
This shouldn't be an issue, as the resolutions listed are pulled
straight from SDL, and it avoids showing the user a visual artifact.
Signed-off-by: Ira Rice <irarice@gmail.com>
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alpha values under SDL.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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as defining whether the given table is opaque or not.
Signed-off-by: Ira Rice <irarice@gmail.com>
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listbox.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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recorder over to the layout code (not that it helps much at the moment).
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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default font.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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subimage class so that when OpenGL isn't enabled, GUI opacities can
still be applied.
Signed-off-by: Ira Rice <irarice@gmail.com>
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updating.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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spots that could also be fixed up as well, but require other methods to
fix them (the filled color rectangles on the progress bars, as well as
the text on them as well, as an example).
Signed-off-by: Ira Rice <irarice@gmail.com>
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when the client was last exited.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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even when there's already a saved window configuration.
Signed-off-by: Ira Rice <irarice@gmail.com>
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back to the chat class, where they really belong. Since the party class
parses its own suboptions, I left the suboptions within that class.
Signed-off-by: Ira Rice <irarice@gmail.com>
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enough to contain the map's name. Also fixed an unnoticed logic flip
that was done unintentionally. This class now manages to work
perfectly when the config file has no previous dimensional influences,
but still won't resize properly without removing the ability to resize
or getting rid of those stored configs. TODO: Find out why loading
window configuration for the default minimum width or height overrides
the Minimap's supplied dimensions it wants.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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the algorithm was optimized further, so that only one correction needs
to be done if the last line is the longest.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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customizable through the color interface so that if someone is
colorblind to a certain color and it doesn't show up well, they can
change it (or even people who just don't like the default color).
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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the textbox class. Should now always choose the most ideal text wrap
possible.
Signed-off-by: Ira Rice <irarice@gmail.com>
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upon knowing what dimension they have to wrap to or beat in order for
text wrapping to work. By adding this to be initiated at the same time
as the text wrapping is done, this should decrease visual artifacts
caused by not initializing it properly to begin with.
Also made the item popups compact to the minimum dimension.
Signed-off-by: Ira Rice <irarice@gmail.com>
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code is in much better shape than the browserbox code at the moment, and
that the move to using the browserbox was a bit silly, as textbox
already wraps.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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recorder's dependence upon it. This class should get a bit more work
done to it to simplify it further, but right now, it preserves all of
the same functionality.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Just change the value of 'fontSize'. This should be made configurable in
the GUI though, and the GUI should then automatically adapt to the new
font size.
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color the item name based on general function, like speech bubbles do
for being names.
Signed-off-by: Ira Rice <irarice@gmail.com>
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selected in the equipment window.
Signed-off-by: Ira Rice <irarice@gmail.com>
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item popups, this is no longer useful, as well as it never doing
anything to begin with.
Signed-off-by: Ira Rice <irarice@gmail.com>
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client loaders.
Signed-off-by: Ira Rice <irarice@gmail.com>
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