Age | Commit message (Collapse) | Author | Files | Lines |
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* Fixed compiler errors due to dynamic exception specifications
* Replace std::auto_ptr with std::unique_ptr
* Replace std::mem_fun with std::mem_fn
* Prefix for_each with std:: (apparently not needed before)
* Just use lambda instead of std::bind2nd
* Removed usages of std::unary_function
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It should not return large numbers after reading past the end of a
message. This can cause infinite loops in several places in the client
when a message happened to be shorter than expected.
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The delayed actor deletion was meant to be used during the logic calls,
to avoid modifying the container while it is being iterated. The
deletions happening from the network layer are not done while iterating
the set of actors, so it can delete immediately.
This fixes an issue where an NPC would disappear when changing
appearance on tmwAthena, because this was implemented as a remove + add,
which broke due to the delayed deletion.
Mantis-issue: 507
Reviewed-by: Jared Adams
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This is so that master and lpc2012 use the same protocol again,
where starting attributes are sent on character creation.
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This way it can also be used when connecting to a tmwAthena server for
customizing the min/max of attributes and the amount of starting points.
Mantis-issue: 501
Reviewed-by: Ablu
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Reviewed-by: Stefan Beller.
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Server was already sending a error message. But the client ignored it.
Reviewed-by: Stefan Beller.
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Reviewed-by: Thorbjørn Lindeijer.
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Change is tested.
Reviewed-by: bjorn.
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- shows manaserv skills at all
- shows the progress bar for manaserv skills again
- shows the level for this skills (server side patch needed)
TODO: URGENT: Fix attributes and skills getting stored in same list.
Reviewed-by: Bertram.
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They are no longer sent as fixed-length string since this doesn't work
when the new protocol debugging mode is used.
Reviewed-by: Ben Longbons
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This makes the client able to send and receive messages sent in debugging
mode, where the contents of the messages are annotated.
For messages sent from the client the debugging mode is currently always
enabled. Later on this could be an internal option or controlled from the
server side.
Reviewed-by: Erik Schilling
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There wasn't a whole lot gained by sharing a common base class, and it makes
extending the manaserv Message{In,Out} classes with a debugging mode
unnecessarily complicated.
Reviewed-by: Yohann Ferreira
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- kick code untested because no kick button exists yet
Reviewed-by: bjorn.
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Reviewed-by: bjorn.
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Also added Xcode project for others to compile for Mac OSX.
Reviewed-by: Thorbjørn Lindeijer
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Reviewed-by: Erik Schilling
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This reverts commit 92fd074aa85e2357bfe1ab642209dd5a0d87e4d5.
Reverting because these checks should be done server-side and because having
them in the client would currently require wrapping them up in checks if
there is even a current map due to the reliance on tile size (we need to
handle the case where the current map didn't load properly without crashing).
Conflicts:
src/map.cpp
src/net/manaserv/beinghandler.cpp
Reviewed-by: Erik Schilling
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I also made the range be taken from the server type
as for the pickup and npc talk ranges.
Last but no least, I fixed the parameters sent with
PGMSG_PICKUP to send the (item) position where to pickup at
as described in the manaserv protocol.
The pickup is still not 100% functional due certainly
to two problems:
1. The client item coordinates might not be the exact same as in the server.
2. The client seems to try to pick up the item a bit too soon,
probably for the reason given in 1.
I'll investigate this in another patch.
Reviewed-by: Thorbjørn Lindeijer, Erik Schilling.
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- I made the charCreatedialog handle a possible
max permitted color Id and a minimum hair style id for tA.
- Added a foundation to later load the styles and colors from
the same file, to handle the Mana-issue #224 for manaserv.
- Support for non-contiguous hair color and style ids
has also been added.
- I also replaced the < and > arrow signs with images.
Reviewed-by: Ben Longbons, Thorbjørn Lindeijer
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Really only the trade handler is concerned about whether the player is
currently in a trade or not.
Reviewed-by: Erik Schilling
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Reviewed-by: Bertram.
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- Added support for senders of announcement
Reviewed-by: Bjorn.
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This will ease the reading of the next patch about hair handling
at character creation time in tAthena.
As requested by bjorn.
Reviewed-by: bjorn
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The patch also takes care of not spamming the different servers,
when the servers are setting the being speed correctly.
The most problems were coming from the keyboard movement functions
handling 1 tile paths. To void the issues seen in #405, #439,
and #440, I simply prevented to set a new path before reaching
the destination of the former one, when using the keyboard.
The mouse path system remains unchanged.
I also made some functions private (or here protected)
to show they shouldn't be called by something else than
the localplayer object.
And I removed the nextTile() function, since it was obsolete,
unused, and replaced by the nextTile(direction) function.
That patch was tested on both servers with mouse/keyboard
mixed use.
Resolves: Mana-Mantis #405, #439, #440.
Reviewed-by: bjorn
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This fixes a segfault when trying to do /announce on manaserv servers.
Reviewed-by: Bertram, bjorn.
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This was already done by ManaPlus. It's a good idea anyway and it makes
comparing the code a little easier.
Reviewed-by: Yohann Ferreira
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Reviewed-by: Ablu
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Reviewed-by: o11c, bjorn, Bertram.
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The background images are auto-centered.
Also, for Manaserv, a new background parameter has been
added in the box node of the equip.xml file
to specify the background image.
Note that the filename is relative to the gui theme
folder.
Reviewed-by: Thorbjorn Lindeijer
Resolves: TMW-Mantis #769.
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* Channel always has a ChannelTab, so need to check it for null
* Removed duplicate handling of 'topic' command
* No need to set Channel::mTab twice
Reviewed-by: Yohann Ferreira
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Reviewed-by: Erik Schilling
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Conflicts:
src/localplayer.cpp
src/net/manaserv/beinghandler.cpp
src/net/manaserv/charhandler.cpp
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Reviewed-by: bjorn.
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This reverts commit 06fff57500242c37890459ceffdfff2bdf19f6d6.
At least I tried :)
I'd like to have a clear discussion about how we could initialize
the skill and attributes values, without spamming the user.
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Resolves: Mana-Mantis #158.
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It has been fixed and be made adapted
to the being movement speed.
Now, for instance, the client sends 3x times less move calls
to the tA server, and roughly 20x times for the Manaserv's one.
Resolves: Mana-Mantis #346.
Reviewed-by: o11c.
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A <box> sub tag was added to the <slot> tag with a x and y
parameter to do so.
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I also made the number of slots displayed
taken from the equip.xml file for manaserv.
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git://gitorious.org/~bertram/mana/mana-equipment-fix into equipment-fix
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It has been fixed and be made adapted
to the being movement speed.
Now, for instance, the client sends 3x times less move calls
to the tA server, and roughly 20x times for the Manaserv's one.
Resolves: Mana-Mantis #346.
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