Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-07-18 | Import of client tree | Lloyd Bryant | 1 | -22/+8 | |
2008-04-16 | Fixed compilation warning. | Bjørn Lindeijer | 1 | -2/+2 | |
2008-04-15 | Fixed clicking near player. | David Athay | 1 | -2/+0 | |
2008-04-11 | Players now need to | David Athay | 1 | -2/+19 | |
click on the monster sprites rather than the tile. Players will now move to the target before attacking it. | |||||
2008-03-27 | Applied patch by peavey and added his name to the ChangeLog some more. | Bjørn Lindeijer | 1 | -1/+2 | |
2008-02-12 | Made pathfinding not halt on collision destination tile, made moving around ↵ | Eugenio Favalli | 1 | -1/+1 | |
with mouse smoother. Added possibility to pass through players with key controls. | |||||
2007-12-31 | Added config options to set the scroll center. Retained scroll offset during ↵ | Philipp Sehmisch | 1 | -51/+53 | |
map change for smoother map transitions. | |||||
2007-11-20 | Merged revisions 3629-3630 via svnmerge from | Bjørn Lindeijer | 1 | -1/+1 | |
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........ | |||||
2007-09-27 | Merged another bunch of changes from trunk to 0.0 to reduce the difference. | Bjørn Lindeijer | 1 | -1/+1 | |
2007-08-23 | Removed two useless popup related methods, used generic close button | Bjørn Lindeijer | 1 | -14/+2 | |
functionality for the debug window and renamed Particle::mVector to Particle::mVelocity for clarity. | |||||
2007-08-14 | Fixed popup menu requiring one more click after being used. | Eugenio Favalli | 1 | -7/+2 | |
2007-05-23 | Added a missing include and fixed a bug with cleaning up target cursor | Bjørn Lindeijer | 1 | -6/+7 | |
animations. | |||||
2007-05-23 | Replaced target cursor graphics with higher quality ones by Pauan. | Philipp Sehmisch | 1 | -6/+6 | |
2007-05-20 | Added different target cursor sizes for monsters. Graphics for small and ↵ | Philipp Sehmisch | 1 | -22/+52 | |
large cursor are provisional until better versions based on the original SVG of the medium sized one are available. | |||||
2007-05-07 | Fixed positioning of monster names and target circles. | Philipp Sehmisch | 1 | -15/+18 | |
2007-03-21 | Renamed Spriteset to ImageSet. | Bjørn Lindeijer | 1 | -14/+18 | |
2007-03-21 | Avoiding magic numbers where possible (1002) and also display the target when | Bjørn Lindeijer | 1 | -43/+31 | |
other players are targeted. | |||||
2007-03-20 | Reduced amount of useless logging, calculate nearest power of two in a function | Bjørn Lindeijer | 1 | -1/+1 | |
and only do the alpha check in software mode. | |||||
2007-03-20 | Tweaked the target cursor and name drawing. | David Athay | 1 | -52/+63 | |
2007-03-20 | Fixed target cursor animation, and changed when it is drawn. | David Athay | 1 | -57/+57 | |
2007-03-19 | Added target cursor. Shows blue when target in range, and red when out of range. | David Athay | 1 | -0/+61 | |
2007-03-11 | Fixed a bug that made the engine not draw the last row and column of the map. | Philipp Sehmisch | 1 | -2/+2 | |
2007-02-10 | Fixed the bug in the scrolling limitation that made it possible to scroll ↵ | Philipp Sehmisch | 1 | -5/+9 | |
outside of the map in the south and east. | |||||
2007-01-15 | Fixed issue where the player stops walking.v0.0.22.1 | Bjørn Lindeijer | 1 | -1/+1 | |
2007-01-14 | Upgraded to Guichan 0.6.0 (merge from guichan-0.6.0 branch). | Bjørn Lindeijer | 1 | -12/+13 | |
2007-01-12 | Fixed initialization of mPlayerFollowMouse, the lack of which sometimes caused | Bjørn Lindeijer | 1 | -0/+1 | |
the player to start walking when clicking on the GUI. | |||||
2006-12-24 | Major rendering performance increase in software mode, by not using RLE | Bjørn Lindeijer | 1 | -2/+2 | |
compression on loaded images while most of the time, we're only drawing a small subimage of them. Also, don't try to draw an icon when it is not defined or failed to load properly. | |||||
2006-12-04 | Introduced a new class Viewport which combines the drawing code from Engine | Bjørn Lindeijer | 1 | -0/+394 | |
with the (rather misplaced) input handling from the Gui class. Also, it's a Container itself which should allow for extending it to show Guichan widgets on map coordinates. |