Age | Commit message (Collapse) | Author | Files | Lines |
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+ Fixes from Bjorns review.
Reviewed-by: Bjorn.
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The position is centered to the nearest tile center in tA.
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Conflicts:
src/actorspritemanager.h
src/beingmanager.cpp
src/game.cpp
src/gui/beingpopup.cpp
src/gui/chat.cpp
src/gui/chat.h
src/gui/inventorywindow.h
src/gui/itempopup.cpp
src/gui/socialwindow.cpp
src/gui/statuswindow.cpp
src/gui/widgets/chattab.cpp
src/gui/widgets/chattab.h
src/net/tmwa/inventoryhandler.cpp
src/net/tmwa/partyhandler.cpp
src/party.cpp
src/sound.cpp
src/utils/stringutils.cpp
src/utils/stringutils.h
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Also replaces std::list to std::set in actorspritemanager.
Reviewed-by: Chuck Miller <shadowmil@gmail.com>
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No need for two different classes to manage ActorSprites.
Reviewed-by: Chuck Miller
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