Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2008-12-31 | Fixed OSX fullscreen hang | David Athay | 2 | -17/+2 | |
2009-01-01 | Made trade window resizable | Bjørn Lindeijer | 5 | -31/+57 | |
Also fixed overlap between description label and the buttons and added the SDL_ttf library to the Code::Blocks project file. | |||||
2009-01-01 | Ignore files copied in on Windows | Bjørn Lindeijer | 1 | -0/+6 | |
2008-12-29 | Increased text chunk cache size to improve performance when a lot of text is ↵ | Philipp Sehmisch | 1 | -1/+1 | |
on the screen. (cherry picked from mainline commit 483c76d1b2433bc34f67406a10bf409fb2daafe1) | |||||
2008-12-29 | Image alpha should also be set to 1, in case it was changed before. | Bjørn Lindeijer | 2 | -8/+8 | |
(cherry picked from mainline commit 0962fc8b567279a6e97e13e4b3f2f9f2ffe304c0) | |||||
2008-12-29 | Added support for alpha blending to true type font drawing. | Philipp Sehmisch | 1 | -0/+7 | |
(cherry picked from mainline commit 89a1dcb59be3e531cc0761c32d1aa70e141d4a12) | |||||
2008-12-29 | Fixed double-free of true-type resources. | Guillaume Melquiond | 1 | -2/+5 | |
(cherry-picked from mainline) | |||||
2008-12-29 | Fixed two compiler warnings about deprecated char* | Bjørn Lindeijer | 1 | -2/+2 | |
2008-12-29 | Added support for True Type Fonts. | Eugenio Favalli | 10 | -65/+334 | |
(cherry-picked from mainline) | |||||
2008-12-27 | Added include and lib directories to the CB project | Bjørn Lindeijer | 2 | -6/+12 | |
Makes it easier to get started with compiling TMW on Windows by just extracting the library package where you checked out TMW, and doesn't pollute the MinGW install. | |||||
2008-12-27 | Adapted setup.nsi to 0.0.27 and added instructions | Bjørn Lindeijer | 2 | -34/+39 | |
readme.txt explains a bit about how to build the Windows installer. | |||||
2008-12-26 | Added Windows NSIS installer scripts | Eugenio Favalli | 3 | -0/+237 | |
2008-12-26 | Moved debian packaging scripts to packaging directory | Bjørn Lindeijer | 14 | -0/+0 | |
2008-12-14 | Code reformatting to conform to line length | Bjørn Lindeijer | 1 | -41/+63 | |
(cherry picked from mainline) Conflicts: src/game.cpp | |||||
2008-12-14 | Removed remaining DOS newlines | Bjørn Lindeijer | 1 | -3/+3 | |
2008-12-14 | Fixed some linebreaks | Philipp Sehmisch | 1 | -296/+296 | |
2008-12-14 | Passing vectors by reference | Philipp Sehmisch | 2 | -318/+318 | |
2008-12-14 | Some systactical sugar for 864e33 | Philipp Sehmisch | 2 | -18/+9 | |
2008-12-14 | Reverted an accidental change in Code::Blocks project file. | Philipp Sehmisch | 1 | -1/+1 | |
2008-12-14 | Fixed follow-parent of nested and being-following particle emitters | Philipp Sehmisch | 2 | -2/+1 | |
2008-12-14 | Fixed follow-parent of nested and being-following particle emitters | Philipp Sehmisch | 6 | -41/+60 | |
2008-12-13 | Code style reformatting | Bjørn Lindeijer | 12 | -226/+173 | |
Got rid of "void" in functions that take no arguments and removed the newline after the return type of a method in many places. | |||||
2008-12-10 | Obscure precise home directory name when making screenshots | Fate | 1 | -4/+9 | |
2008-12-09 | Updated release date for 0.0.27v0.0.27 | Bjørn Lindeijer | 5 | -6/+6 | |
2008-12-09 | Fixed two issues with the chat message parsing | Bjørn Lindeijer | 1 | -7/+11 | |
Don't treat anything starting with "Welcome" as a server message, for example messages starting with a name that starts with "Welcome" shouldn't belong in that category. Put the nick in the right place for global announcements. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl> | |||||
2008-12-09 | Removed the unused NewSkillDialog | Bjørn Lindeijer | 5 | -271/+0 | |
Won't be introduced based on eAthena anyway, I think even with tmwserv we have different plans now. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl> | |||||
2008-12-09 | Make the window shortcuts configurable | Jared Adams | 3 | -10/+28 | |
2008-12-09 | Only play status effect sound effects for localplayer | Fate | 2 | -2/+4 | |
2008-12-09 | Defer re-adding of particles to next call to Being::logic() to avoid crash | Fate | 3 | -4/+19 | |
2008-12-09 | Status particle effects: when looking up block IDs (effect IDs for other | Fate | 4 | -7/+19 | |
players), make sure to initialise if needed Status particle effects: properly delete particles after effect has worn off | |||||
2008-12-08 | An attempt to fix the crashes related to particles | Bjørn Lindeijer | 1 | -2/+7 | |
The player character is never deleted, and hence might have particles still active when the map changes. These particles are deleted on map change, but when the player character was moved, it was trying to mark these deleted particles for deletion, writing to unallocated memory. The marking for deletion by the player character now happens before the particles are deleted. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl> | |||||
2008-12-08 | Mostly code reformatting | Bjørn Lindeijer | 3 | -9/+14 | |
2008-12-08 | Code reformatting | Bjørn Lindeijer | 13 | -298/+175 | |
I wish I had never fallen for this weird style, and I hope removing it will prevent others from introducing new code like this. :-) | |||||
2008-12-08 | Introduced another template to make deleting all values in a container easier. | Bjørn Lindeijer | 12 | -31/+20 | |
Inspired by qDeleteAll() from Qt. Conflicts: ChangeLog src/beingmanager.cpp src/channelmanager.cpp src/gui/skill.cpp src/map.cpp src/resources/monsterinfo.cpp (cherry picked from mainline) | |||||
2008-12-08 | Clip the minimap image to within its window | Bjørn Lindeijer | 1 | -10/+14 | |
The image wasn't clipped so it would draw beneath the map name and on top of the window border. | |||||
2008-12-08 | Don't scroll past the edges of the minimap | Bjørn Lindeijer | 1 | -0/+12 | |
When centering the minimap on the player, it would often happen that the minimap scrolled past its edge. Based on a patch by QOAL. | |||||
2008-12-07 | Some code reformatting | Bjørn Lindeijer | 5 | -29/+23 | |
2008-12-07 | Added some initialization and removed ChargeDialog | Bjørn Lindeijer | 9 | -130/+13 | |
Many member variables of LocalPlayer were not being initialized properly. In general this shouldn't have caused any problems, but it's bad style. The ChargeDialog was removed. This class was long dead anyway. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl> | |||||
2008-12-07 | Ignore files created during Windows build | Bjørn Lindeijer | 1 | -0/+7 | |
2008-12-07 | Updated Code::Blocks project | Bjørn Lindeijer | 1 | -2/+4 | |
2008-12-07 | Changed bug contact to developer mailing list | Bjørn Lindeijer | 1 | -1/+1 | |
2008-12-07 | Updated version to 0.0.27 | Bjørn Lindeijer | 7 | -31/+32 | |
2008-12-07 | Fixed inconsistency in default window sizes | Bjørn Lindeijer | 9 | -21/+22 | |
The default window sizes were all too small, since they were specified in content size. On pressing "Reset Windows", the sizes would be interpreted as such and apply alright. The inconsistency is now removed, and the default window sizes are always the size of the whole widget now, not just the contents. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl> | |||||
2008-12-07 | Use widgetResized to adjust chat window contents | Bjørn Lindeijer | 2 | -6/+4 | |
Previously was using the logic() method, adjusting window contents 100 times per second. | |||||
2008-12-07 | Made minimap visible by default | Bjørn Lindeijer | 1 | -0/+2 | |
Also remember its visibility state. | |||||
2008-12-07 | Tweaked some configuration defaults | Bjørn Lindeijer | 3 | -10/+10 | |
Scrolling is now a bit less lazy and the scroll radius is 0. In my opinion this is a better default. Framerate limiter is now off by default, since it makes the game appear a bit choppy. It's basically only useful for laptops anyway, and not too hard to find. | |||||
2008-12-07 | Some small updates and reformatting | Bjørn Lindeijer | 6 | -62/+52 | |
2008-12-07 | Added client-side status change handlers (text, icon, particle effect, audio). | Fate | 14 | -38/+559 | |
2008-12-06 | Merge branch 'master' into statuseffects | Fate | 2 | -30/+36 | |
2008-12-06 | For interaction popup window: serialise beings as IDs and look up, to allow ↵ | Fate | 2 | -30/+36 | |
them to vanish whist the interaction popup window is open |