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Diffstat (limited to 'src/resources/ambientlayer.h')
-rw-r--r-- | src/resources/ambientlayer.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/resources/ambientlayer.h b/src/resources/ambientlayer.h new file mode 100644 index 00000000..43801bdb --- /dev/null +++ b/src/resources/ambientlayer.h @@ -0,0 +1,60 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef RESOURCES_AMBIENTOVERLAY_H +#define RESOURCES_AMBIENTOVERLAY_H + +class Graphics; +class Image; + +class AmbientLayer +{ + public: + /** + * Constructor. + * + * @param img the image this overlay displays + * @param parallax scroll factor based on camera position + * @param speedX scrolling speed in x-direction + * @param speedY scrolling speed in y-direction + * @param keepRatio rescale the image to keep + * the same ratio than in 800x600 resolution mode. + */ + AmbientLayer(Image *img, float parallax, + float speedX, float speedY, bool keepRatio = false); + + ~AmbientLayer(); + + void update(int timePassed, float dx, float dy); + + void draw(Graphics *graphics, int x, int y); + + private: + Image *mImage; + float mParallax; + float mPosX; /**< Current layer X position. */ + float mPosY; /**< Current layer Y position. */ + float mSpeedX; /**< Scrolling speed in X direction. */ + float mSpeedY; /**< Scrolling speed in Y direction. */ + bool mKeepRatio; /**< Keep overlay ratio on every resolution */ +}; + +#endif |