diff options
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/inventoryhandler.h | 32 | ||||
-rw-r--r-- | src/net/manaserv/beinghandler.cpp | 34 | ||||
-rw-r--r-- | src/net/manaserv/beinghandler.h | 10 | ||||
-rw-r--r-- | src/net/manaserv/charhandler.cpp | 12 | ||||
-rw-r--r-- | src/net/manaserv/inventoryhandler.cpp | 351 | ||||
-rw-r--r-- | src/net/manaserv/inventoryhandler.h | 88 | ||||
-rw-r--r-- | src/net/manaserv/manaserv_protocol.h | 38 | ||||
-rw-r--r-- | src/net/tmwa/inventoryhandler.cpp | 5 | ||||
-rw-r--r-- | src/net/tmwa/inventoryhandler.h | 61 |
9 files changed, 482 insertions, 149 deletions
diff --git a/src/net/inventoryhandler.h b/src/net/inventoryhandler.h index 93b56a40..83ef91a7 100644 --- a/src/net/inventoryhandler.h +++ b/src/net/inventoryhandler.h @@ -24,11 +24,27 @@ #include "inventory.h" #include "item.h" +#include "position.h" #include <iosfwd> namespace Net { +// Default positions of the boxes, 2nd dimension is X and Y respectively. +const int fallBackBoxesPosition[][2] = { + { 90, 40 }, // EQUIP_TORSO_SLOT + { 8, 78 }, // EQUIP_GLOVES_SLOT + { 70, 0 }, // EQUIP_HEAD_SLOT + { 50, 208 }, // EQUIP_LEGS_SLOT + { 90, 208 }, // EQUIP_FEET_SLOT + { 8, 168 }, // EQUIP_RING1_SLOT + { 129, 168 }, // EQUIP_RING2_SLOT + { 50, 40 }, // EQUIP_NECK_SLOT + { 8, 123 }, // EQUIP_FIGHT1_SLOT + { 129, 123 }, // EQUIP_FIGHT2_SLOT + { 129, 78 } // EQUIP_PROJECTILE_SLOT +}; + class InventoryHandler { public: @@ -38,6 +54,22 @@ class InventoryHandler // TODO: fix/remove me virtual size_t getSize(int type) const = 0; + + virtual bool isWeaponSlot(unsigned int slotTypeId) const = 0; + + virtual bool isAmmoSlot(unsigned int slotTypeId) const = 0; + + virtual unsigned int getVisibleSlotsNumber() const + { return 0; } + + virtual Position getBoxPosition(unsigned int slotIndex) const + { + if (slotIndex < (sizeof(fallBackBoxesPosition) + / sizeof(fallBackBoxesPosition[0][0]))) + return Position(fallBackBoxesPosition[slotIndex][0], + fallBackBoxesPosition[slotIndex][1]); + return Position(0,0); + } }; } // namespace Net diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp index 3a7fde70..511cc770 100644 --- a/src/net/manaserv/beinghandler.cpp +++ b/src/net/manaserv/beinghandler.cpp @@ -31,8 +31,10 @@ #include "gui/okdialog.h" +#include "net/net.h" #include "net/messagein.h" +#include "net/manaserv/inventoryhandler.h" #include "net/manaserv/playerhandler.h" #include "net/manaserv/manaserv_protocol.h" @@ -93,29 +95,17 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) static void handleLooks(Being *being, Net::MessageIn &msg) { - // Order of sent slots. Has to be in sync with the server code. - static int const nb_slots = 4; - static int const slots[nb_slots] = - { SPRITE_WEAPON, SPRITE_HAT, SPRITE_TOPCLOTHES, - SPRITE_BOTTOMCLOTHES }; + int lookChanges = msg.readInt8(); - int mask = msg.readInt8(); - - if (mask & (1 << 7)) - { - // The equipment has to be cleared first. - for (int i = 0; i < nb_slots; ++i) - { - being->setSprite(slots[i], 0); - } - } + if (lookChanges <= 0) + return; - // Fill slots enumerated by the bitmask. - for (int i = 0; i < nb_slots; ++i) + while (lookChanges-- > 0) { - if (!(mask & (1 << i))) continue; - int id = msg.readInt16(); - being->setSprite(slots[i], id,"", (slots[i] == SPRITE_WEAPON)); + unsigned int slotTypeId = msg.readInt8(); + being->setSprite(slotTypeId + FIXED_SPRITE_LAYER_SIZE, + msg.readInt16(), "", + Net::getInventoryHandler()->isWeaponSlot(slotTypeId)); } } @@ -154,7 +144,7 @@ void BeingHandler::handleBeingEnterMessage(Net::MessageIn &msg) being->setName(name); } int hs = msg.readInt8(), hc = msg.readInt8(); - being->setSprite(SPRITE_HAIR, hs * -1, ColorDB::get(hc)); + being->setSprite(SPRITE_LAYER_HAIR, hs * -1, ColorDB::get(hc)); being->setGender(msg.readInt8() == ManaServ::GENDER_MALE ? ::GENDER_MALE : ::GENDER_FEMALE); handleLooks(being, msg); @@ -342,7 +332,7 @@ void BeingHandler::handleBeingLooksChangeMessage(Net::MessageIn &msg) { int style = msg.readInt16(); int color = msg.readInt16(); - being->setSprite(SPRITE_HAIR, style * -1, ColorDB::get(color)); + being->setSprite(SPRITE_LAYER_HAIR, style * -1, ColorDB::get(color)); } } diff --git a/src/net/manaserv/beinghandler.h b/src/net/manaserv/beinghandler.h index 04c766d9..4a1f9f21 100644 --- a/src/net/manaserv/beinghandler.h +++ b/src/net/manaserv/beinghandler.h @@ -28,6 +28,16 @@ namespace ManaServ { +/** + * enum for sprites layers. + */ +enum SpriteLayer +{ + SPRITE_LAYER_BASE = 0, + SPRITE_LAYER_HAIR, + FIXED_SPRITE_LAYER_SIZE +}; + class BeingHandler : public MessageHandler { public: diff --git a/src/net/manaserv/charhandler.cpp b/src/net/manaserv/charhandler.cpp index 33dd94ba..5017d6ea 100644 --- a/src/net/manaserv/charhandler.cpp +++ b/src/net/manaserv/charhandler.cpp @@ -34,6 +34,8 @@ #include "net/manaserv/connection.h" #include "net/manaserv/gamehandler.h" +#include "net/manaserv/beinghandler.h" +#include "net/manaserv/inventoryhandler.h" #include "net/manaserv/messagein.h" #include "net/manaserv/messageout.h" #include "net/manaserv/manaserv_protocol.h" @@ -355,17 +357,19 @@ void CharHandler::switchCharacter() unsigned int CharHandler::baseSprite() const { - return SPRITE_BASE; + return SPRITE_LAYER_BASE; } unsigned int CharHandler::hairSprite() const { - return SPRITE_HAIR; + return SPRITE_LAYER_HAIR; } unsigned int CharHandler::maxSprite() const { - return SPRITE_VECTOREND; + static unsigned int visibleSlots = FIXED_SPRITE_LAYER_SIZE + + Net::getInventoryHandler()->getVisibleSlotsNumber(); + return visibleSlots; } void CharHandler::updateCharacters() @@ -387,7 +391,7 @@ void CharHandler::updateCharacters() LocalPlayer *player = character->dummy = new LocalPlayer; player->setName(info.name); player->setGender(info.gender); - player->setSprite(SPRITE_HAIR, info.hairStyle * -1, + player->setSprite(SPRITE_LAYER_HAIR, info.hairStyle * -1, ColorDB::get(info.hairColor)); character->data.mAttributes[LEVEL] = info.level; character->data.mAttributes[CHAR_POINTS] = info.characterPoints; diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp index c8dae1c3..67c79a17 100644 --- a/src/net/manaserv/inventoryhandler.cpp +++ b/src/net/manaserv/inventoryhandler.cpp @@ -29,6 +29,7 @@ #include "log.h" #include "playerinfo.h" +#include "gui/equipmentwindow.h" #include "gui/inventorywindow.h" #include "net/manaserv/connection.h" @@ -38,88 +39,157 @@ #include "resources/iteminfo.h" +#include "utils/stringutils.h" + +#define EQUIP_FILE "equip.xml" + extern Net::InventoryHandler *inventoryHandler; namespace ManaServ { +struct EquipItemInfo +{ + + EquipItemInfo(int itemId, int slotTypeId, int amountUsed): + mItemId(itemId), mSlotTypeId(slotTypeId), mAmountUsed(amountUsed) + {} + + int mItemId, mSlotTypeId, mAmountUsed; +}; + extern Connection *gameServerConnection; EquipBackend::EquipBackend() { listen(Event::ClientChannel); + mVisibleSlots = 0; +} + +EquipBackend::~EquipBackend() +{ + clear(); +} + +Item *EquipBackend::getEquipment(int slotIndex) const +{ + Slots::const_iterator it = mSlots.find(slotIndex); + return it == mSlots.end() ? 0 : it->second.item; +} + +std::string EquipBackend::getSlotName(int slotIndex) const +{ + Slots::const_iterator it = mSlots.find(slotIndex); + return it == mSlots.end() ? std::string() : it->second.name; } -Item *EquipBackend::getEquipment(int index) const +void EquipBackend::triggerUnequip(int slotIndex) const { - if (index < 0 || (unsigned) index >= mSlots.size()) - return 0; - return mSlots.at(index); + // First get the itemInstance + Slots::const_iterator it = mSlots.find(slotIndex); + + if (it == mSlots.end() || it->second.itemInstance == 0 || !it->second.item) + return; + + Event event(Event::DoUnequip); + event.setItem("item", it->second.item); + event.setInt("itemInstance", it->second.itemInstance); + event.trigger(Event::ItemChannel); } + void EquipBackend::clear() { - for (std::vector<Item*>::iterator i = mSlots.begin(), i_end = mSlots.end(); - i != i_end; ++i) + for (Slots::iterator i = mSlots.begin(), i_end = mSlots.end(); + i != i_end; ++i) { - if (Item *item = *i) - item->setEquipped(false); + if (i->second.item) + { + delete i->second.item; + i->second.item = 0; + } } - mSlots.assign(mSlots.size(), 0); + mSlots.clear(); } -void EquipBackend::equip(int inventorySlot, int equipSlot, int amountUsed) +void EquipBackend::equip(int itemId, int slotTypeId, int amountUsed, + int itemInstance) { - if (equipSlot < 0 || (unsigned) equipSlot >= mSlotTypes.size()) + if (itemInstance <= 0) { - logger->log("ManaServ::EquipBackend: Equipment slot out of range"); + logger->log("ManaServ::EquipBackend: Equipment slot %i" + " has an invalid item instance.", slotTypeId); return; } - const SlotType &slotType = mSlotTypes.at(equipSlot); - Item *item = PlayerInfo::getInventory()->getItem(inventorySlot); + Slots::iterator it = mSlots.begin(); + Slots::iterator it_end = mSlots.end(); + bool slotTypeFound = false; + for (; it != it_end; ++it) + if (it->second.slotTypeId == (unsigned)slotTypeId) + slotTypeFound = true; - if (!item) + if (!slotTypeFound) { - logger->log("ManaServ::EquipBackend: No item at index %d", - inventorySlot); + logger->log("ManaServ::EquipBackend: Equipment slot %i" + " is not existing.", slotTypeId); return; } - // Start at first index and search upwards for free slots to place the - // item at the given inventory slot in - int i = slotType.firstIndex; - const int end_i = i + slotType.count; + if (!itemDb->exists(itemId)) + { + logger->log("ManaServ::EquipBackend: No item with id %d", + itemId); + return; + } - for (; i < end_i && amountUsed > 0; ++i) + // Place the item in the slots with corresponding id until + // the capacity requested has been reached + for (it = mSlots.begin(); it != it_end && amountUsed > 0; ++it) { - if (!mSlots.at(i)) + // If we're on the right slot type and that its unit + // isn't already equipped, we can equip there. + // The slots are already sorted by id, and subId anyway. + if (it->second.slotTypeId == (unsigned)slotTypeId + && (!it->second.itemInstance) && (!it->second.item)) { - mSlots[i] = item; + it->second.itemInstance = itemInstance; + it->second.item = new Item(itemId, 1, true); --amountUsed; - - item->setEquipped(true); - inventoryWindow->updateButtons(); } } } -void EquipBackend::unequip(int inventorySlot) +void EquipBackend::unequip(int itemInstance) { - Item *item = PlayerInfo::getInventory()->getItem(inventorySlot); - - if (!item) + Slots::iterator it = mSlots.begin(); + Slots::iterator it_end = mSlots.end(); + bool itemInstanceFound = false; + for (; it != it_end; ++it) + if (it->second.itemInstance == (unsigned)itemInstance) + itemInstanceFound = true; + + if (!itemInstanceFound) { - logger->log("ManaServ::EquipBackend: No item at index %d", - inventorySlot); + logger->log("ManaServ::EquipBackend: Equipment item instance %i" + " is not existing. The item couldn't be unequipped!", + itemInstance); return; } - for (unsigned i = 0; i < mSlots.size(); ++i) - if (mSlots.at(i) == item) - mSlots[i] = 0; + for (it = mSlots.begin(); it != it_end; ++it) + { + if (it->second.itemInstance != (unsigned)itemInstance) + continue; - item->setEquipped(false); - inventoryWindow->updateButtons(); + // We remove the item + it->second.itemInstance = 0; + // We also delete the item objects + if (it->second.item) + { + delete it->second.item; + it->second.item = 0; + } + } } void EquipBackend::event(Event::Channel, const Event &event) @@ -130,38 +200,108 @@ void EquipBackend::event(Event::Channel, const Event &event) void EquipBackend::readEquipFile() { - mSlots.clear(); - mSlotTypes.clear(); + clear(); - XML::Document doc("equip.xml"); + XML::Document doc(EQUIP_FILE); xmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "equip-slots")) { - logger->log("ManaServ::EquipBackend: Error while reading equip.xml!"); + logger->log("ManaServ::EquipBackend: Error while reading " + EQUIP_FILE "!"); return; } - int slotCount = 0; + // The current client slot index + unsigned int slotIndex = 0; + mVisibleSlots = 0; - for_each_xml_child_node(childNode, rootNode) + for_each_xml_child_node(slotNode, rootNode) { - if (!xmlStrEqual(childNode->name, BAD_CAST "slot")) + if (!xmlStrEqual(slotNode->name, BAD_CAST "slot")) continue; - SlotType slotType; - slotType.name = XML::getProperty(childNode, "name", std::string()); - slotType.count = XML::getProperty(childNode, "count", 1); - slotType.visible = XML::getBoolProperty(childNode, "visible", false); - slotType.firstIndex = slotCount; + Slot slot; + slot.slotTypeId = XML::getProperty(slotNode, "id", 0); + std::string name = XML::getProperty(slotNode, "name", std::string()); + const int capacity = XML::getProperty(slotNode, "capacity", 1); + slot.weaponSlot = XML::getBoolProperty(slotNode, "weapon", false); + slot.ammoSlot = XML::getBoolProperty(slotNode, "ammo", false); + + if (XML::getBoolProperty(slotNode, "visible", false)) + ++mVisibleSlots; + + if (slot.slotTypeId > 0 && capacity > 0) + { + if (name.empty()) + slot.name = toString(slot.slotTypeId); + else + slot.name = name; + + // The map is filled until the capacity is reached + for (int i = 1; i < capacity + 1; ++i) + { + // Add the capacity part in the name + // when there is more than one slot unit. i.e: 1/3, 2/3 + if (capacity > 1) + { + slot.name = name + " " + toString(i) + + "/" + toString(capacity); + } - mSlotTypes.push_back(slotType); - slotCount += slotType.count; + slot.subId = i; + mSlots.insert(std::make_pair(slotIndex, slot)); + ++slotIndex; + } + } + + // Read the box properties + readBoxNode(slotNode); + } +} + +void EquipBackend::readBoxNode(xmlNodePtr slotNode) +{ + for_each_xml_child_node(boxNode, slotNode) + { + if (!xmlStrEqual(boxNode->name, BAD_CAST "box")) + continue; + + int x = XML::getProperty(boxNode, "x" , 0); + int y = XML::getProperty(boxNode, "y" , 0); + + mBoxesPositions.push_back(Position(x, y)); } +} - mSlots.resize(slotCount); +bool EquipBackend::isWeaponSlot(int slotTypeId) const +{ + for (Slots::const_iterator it = mSlots.begin(), it_end = mSlots.end(); + it != it_end; ++it) + { + if (it->second.slotTypeId == (unsigned)slotTypeId) + return it->second.weaponSlot; + } + return false; } +bool EquipBackend::isAmmoSlot(int slotTypeId) const +{ + for (Slots::const_iterator it = mSlots.begin(), it_end = mSlots.end(); + it != it_end; ++it) + { + if (it->second.slotTypeId == (unsigned)slotTypeId) + return it->second.ammoSlot; + } + return false; +} + +Position EquipBackend::getBoxPosition(unsigned int slotIndex) const +{ + if (slotIndex < mBoxesPositions.size()) + return mBoxesPositions.at(slotIndex); + return Position(0, 0); +} InventoryHandler::InventoryHandler() { @@ -193,13 +333,42 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) int amount = msg.readInt16(); PlayerInfo::setInventoryItem(slot, id, amount); } + + // A map of { item instance, {slot type id, item id, amount used}} + std::map<int, EquipItemInfo> equipItemsInfo; + std::map<int, EquipItemInfo>::iterator it; while (msg.getUnreadLength()) { - int equipSlot = msg.readInt8(); - int inventorySlot = msg.readInt16(); + int slotTypeId = msg.readInt16(); + int itemId = msg.readInt16(); + int itemInstance = msg.readInt16(); + + // Turn the data received into a usable format + it = equipItemsInfo.find(itemInstance); + if (it == equipItemsInfo.end()) + { + // Add a new entry + equipItemsInfo.insert(std::make_pair(itemInstance, + EquipItemInfo(itemId, slotTypeId, 1))); + } + else + { + // Add amount to the existing entry + it->second.mAmountUsed++; + } + } - mEquipBackend.equip(inventorySlot, equipSlot); + for (it = equipItemsInfo.begin(); it != equipItemsInfo.end(); + ++it) + { + mEquipBackend.equip(it->second.mItemId, + it->second.mSlotTypeId, + it->second.mAmountUsed, + it->first); } + // The backend is ready, we can setup the equipment window. + if (equipmentWindow) + equipmentWindow->loadEquipBoxes(); } break; @@ -214,28 +383,35 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) break; case GPMSG_EQUIP: - while (msg.getUnreadLength()) { - int inventorySlot = msg.readInt16(); - int equipSlotCount = msg.readInt8(); + int itemId = msg.readInt16(); + int equipSlotCount = msg.readInt16(); - if (equipSlotCount == 0) - { - // No slots means to unequip this item - mEquipBackend.unequip(inventorySlot); - } - else + if (equipSlotCount <= 0) + break; + + // Otherwise equip the item in the given slots + while (equipSlotCount--) { - // Otherwise equip the item in the given slots - while (equipSlotCount--) - { - unsigned int equipSlot = msg.readInt8(); - unsigned int amountUsed = msg.readInt8(); + unsigned int parameter = msg.readInt16(); + unsigned int amountUsed = msg.readInt16(); - mEquipBackend.equip(inventorySlot, equipSlot, - amountUsed); + if (amountUsed == 0) + { + // No amount means to unequip this item + // Note that in that case, the parameter is + // in fact the itemInstanceId + mEquipBackend.unequip(parameter); + } + else + { + int itemInstance = msg.readInt16(); + // The parameter is in that case the slot type id. + mEquipBackend.equip(itemId, parameter, + amountUsed, itemInstance); } } + } break; } @@ -247,8 +423,9 @@ void InventoryHandler::event(Event::Channel channel, if (channel == Event::ItemChannel) { Item *item = event.getItem("item"); + int itemInstance = event.getInt("itemInstance", 0); - if (!item) + if (!item && itemInstance == 0) return; int index = item->getInvIndex(); @@ -256,19 +433,19 @@ void InventoryHandler::event(Event::Channel channel, if (event.getType() == Event::DoEquip) { MessageOut msg(PGMSG_EQUIP); - msg.writeInt8(index); + msg.writeInt16(index); gameServerConnection->send(msg); } else if (event.getType() == Event::DoUnequip) { MessageOut msg(PGMSG_UNEQUIP); - msg.writeInt8(index); + msg.writeInt16(itemInstance); gameServerConnection->send(msg); } else if (event.getType() == Event::DoUse) { MessageOut msg(PGMSG_USE_ITEM); - msg.writeInt8(index); + msg.writeInt16(index); gameServerConnection->send(msg); } else if (event.getType() == Event::DoDrop) @@ -276,8 +453,8 @@ void InventoryHandler::event(Event::Channel channel, int amount = event.getInt("amount", 1); MessageOut msg(PGMSG_DROP); - msg.writeInt8(index); - msg.writeInt8(amount); + msg.writeInt16(index); + msg.writeInt16(amount); gameServerConnection->send(msg); } else if (event.getType() == Event::DoSplit) @@ -288,9 +465,9 @@ void InventoryHandler::event(Event::Channel channel, if (newIndex > Inventory::NO_SLOT_INDEX) { MessageOut msg(PGMSG_MOVE_ITEM); - msg.writeInt8(index); - msg.writeInt8(newIndex); - msg.writeInt8(amount); + msg.writeInt16(index); + msg.writeInt16(newIndex); + msg.writeInt16(amount); gameServerConnection->send(msg); } } @@ -304,9 +481,9 @@ void InventoryHandler::event(Event::Channel channel, return; MessageOut msg(PGMSG_MOVE_ITEM); - msg.writeInt8(index); - msg.writeInt8(newIndex); - msg.writeInt8(item->getQuantity()); + msg.writeInt16(index); + msg.writeInt16(newIndex); + msg.writeInt16(item->getQuantity()); gameServerConnection->send(msg); } else @@ -315,7 +492,8 @@ void InventoryHandler::event(Event::Channel channel, int destination = event.getInt("destination"); int amount = event.getInt("amount", 1);*/ - // TODO + // TODO Support drag'n'drop to the map ground, or with other + // windows. } } } @@ -323,8 +501,7 @@ void InventoryHandler::event(Event::Channel channel, bool InventoryHandler::canSplit(const Item *item) { - return item && !item->getInfo().getEquippable() - && item->getQuantity() > 1; + return item && item->getQuantity() > 1; } size_t InventoryHandler::getSize(int type) const diff --git a/src/net/manaserv/inventoryhandler.h b/src/net/manaserv/inventoryhandler.h index 255f601c..446105ee 100644 --- a/src/net/manaserv/inventoryhandler.h +++ b/src/net/manaserv/inventoryhandler.h @@ -38,26 +38,82 @@ class EquipBackend : public Equipment::Backend, public EventListener public: EquipBackend(); - Item *getEquipment(int index) const; + ~EquipBackend(); + + Item *getEquipment(int slotIndex) const; + std::string getSlotName(int slotIndex) const; void clear(); - void equip(int inventorySlot, int equipSlot, int amountUsed = 1); - void unequip(int inventorySlot); + void equip(int itemId, int slotTypeId, int amountUsed = 1, + int itemInstance = 0); + void unequip(int slotTypeId); void event(Event::Channel channel, const Event &event); + int getSlotNumber() const + { return mSlots.size(); } + + unsigned int getVisibleSlotsNumber() const + { return mVisibleSlots; } + + void triggerUnequip(int slotIndex) const; + + bool isWeaponSlot(int slotTypeId) const; + bool isAmmoSlot(int slotTypeId) const; + + Position getBoxPosition(unsigned int slotIndex) const; + private: void readEquipFile(); - struct SlotType { + void readBoxNode(xmlNodePtr slotNode); + + struct Slot { + Slot(): + item(0), + slotTypeId(0), + subId(0), + itemInstance(0), + weaponSlot(false), + ammoSlot(false) + {} + + // Generic info std::string name; - int count; - bool visible; - int firstIndex; - }; - std::vector<Item*> mSlots; - std::vector<SlotType> mSlotTypes; + // The Item reference, used for graphical representation + // and info. + Item *item; + + // Manaserv specific info + + // Used to know which (server-side) slot id it is. + unsigned int slotTypeId; + // Static part + // The sub id is used to know in which order the slots are + // when the slotType has more than one slot capacity: + // I.e.: capacity = 6, subId will be between 1 and 6 + // for each slots in the map. + // This is used to sort the multimap along with the slot id. + unsigned int subId; + + // This is the (per character) unique item Id, used especially when + // equipping the same item multiple times on the same slot type. + unsigned int itemInstance; + + // Tell whether the slot is a weapon slot + bool weaponSlot; + + // Tell whether the slot is an ammo slot + bool ammoSlot; + }; + + unsigned int mVisibleSlots; + + // slot client index, slot info + typedef std::map<unsigned int, Slot> Slots; + Slots mSlots; + std::vector<Position> mBoxesPositions; }; class InventoryHandler : public MessageHandler, Net::InventoryHandler, @@ -74,6 +130,18 @@ class InventoryHandler : public MessageHandler, Net::InventoryHandler, size_t getSize(int type) const; + bool isWeaponSlot(unsigned int slotTypeId) const + { return mEquipBackend.isWeaponSlot(slotTypeId); } + + bool isAmmoSlot(unsigned int slotTypeId) const + { return mEquipBackend.isAmmoSlot(slotTypeId); } + + unsigned int getVisibleSlotsNumber() const + { return mEquipBackend.getVisibleSlotsNumber(); } + + Position getBoxPosition(unsigned int slotIndex) const + { return mEquipBackend.getBoxPosition(slotIndex); } + private: EquipBackend mEquipBackend; }; diff --git a/src/net/manaserv/manaserv_protocol.h b/src/net/manaserv/manaserv_protocol.h index 9bd94b3e..2b6322ff 100644 --- a/src/net/manaserv/manaserv_protocol.h +++ b/src/net/manaserv/manaserv_protocol.h @@ -24,7 +24,10 @@ namespace ManaServ { -enum { PROTOCOL_VERSION = 1 }; +enum { + PROTOCOL_VERSION = 1, + SUPPORTED_DB_VERSION = 18 +}; /** * Enumerated type for communicated messages: @@ -91,13 +94,13 @@ enum { GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port PGMSG_PICKUP = 0x0110, // W*2 position - PGMSG_DROP = 0x0111, // B slot, B amount - PGMSG_EQUIP = 0x0112, // B slot - PGMSG_UNEQUIP = 0x0113, // B slot - PGMSG_MOVE_ITEM = 0x0114, // B slot1, B slot2, B amount + PGMSG_DROP = 0x0111, // W slot, W amount + PGMSG_EQUIP = 0x0112, // W inventory slot + PGMSG_UNEQUIP = 0x0113, // W item Instance id + PGMSG_MOVE_ITEM = 0x0114, // W slot1, W slot2, W amount GPMSG_INVENTORY = 0x0120, // { W slot, W item id [, W amount] (if item id is nonzero) }* - GPMSG_INVENTORY_FULL = 0x0121, // W inventory slot count { W slot, W itemId, W amount }, { B equip slot, W invy slot}* - GPMSG_EQUIP = 0x0122, // { W Invy slot, B equip slot type count { B equip slot, B number used} }* + GPMSG_INVENTORY_FULL = 0x0121, // W inventory slot count { W slot, W itemId, W amount }, { W equip slot type, W item id, W item instance}* + GPMSG_EQUIP = 0x0122, // W item Id, W equip slot type count //{ W equip slot, W capacity used, W item instance}*//<- When equipping, //{ W item instance, W 0}*//<- When unequipping GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { W attribute, D base value (in 1/256ths), D modified value (in 1/256ths)}* GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { W skill, D exp got, D exp needed }* GPMSG_LEVELUP = 0x0150, // W new level, W character points, W correction points @@ -108,12 +111,12 @@ enum { GPMSG_LOWER_ATTRIBUTE_RESPONSE = 0x0171, // B error, W attribute PGMSG_RESPAWN = 0x0180, // - GPMSG_BEING_ENTER = 0x0200, // B type, W being id, B action, W*2 position, B direction - // character: S name, B hair style, B hair color, B gender, B item bitmask, { W item id }* + // character: S name, B hair style, B hair color, B gender, B sprite layers changed, { B slot type, W item id }* // monster: W type id // npc: W type id GPMSG_BEING_LEAVE = 0x0201, // W being id GPMSG_ITEM_APPEAR = 0x0202, // W item id, W*2 position - GPMSG_BEING_LOOKS_CHANGE = 0x0210, // W weapon, W hat, W top clothes, W bottom clothes + GPMSG_BEING_LOOKS_CHANGE = 0x0210, // B sprite layers changed, { B slot type, W item id }* PGMSG_WALK = 0x0260, // W*2 destination PGMSG_ACTION_CHANGE = 0x0270, // B Action GPMSG_BEING_ACTION_CHANGE = 0x0271, // W being id, B action @@ -422,23 +425,6 @@ enum BeingDirection }; /** - * enum for sprites layers. - * WARNING: Has to be in sync with the same enum in the Sprite class - * of the client! - */ -enum SpriteLayer -{ - SPRITE_BASE = 0, - SPRITE_SHOE, - SPRITE_BOTTOMCLOTHES, - SPRITE_TOPCLOTHES, - SPRITE_HAIR, - SPRITE_HAT, - SPRITE_WEAPON, - SPRITE_VECTOREND -}; - -/** * Beings Genders */ enum BeingGender diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp index ff875e69..76eb85f5 100644 --- a/src/net/tmwa/inventoryhandler.cpp +++ b/src/net/tmwa/inventoryhandler.cpp @@ -31,6 +31,7 @@ #include "localplayer.h" #include "log.h" +#include "gui/equipmentwindow.h" #include "gui/widgets/chattab.h" #include "net/messagein.h" @@ -388,6 +389,10 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) { mEquips.setEquipment(getSlot(equipType), index); } + + // Load the equipment boxes + if (equipmentWindow) + equipmentWindow->loadEquipBoxes(); } break; diff --git a/src/net/tmwa/inventoryhandler.h b/src/net/tmwa/inventoryhandler.h index bbb734e7..4c29e95b 100644 --- a/src/net/tmwa/inventoryhandler.h +++ b/src/net/tmwa/inventoryhandler.h @@ -36,6 +36,8 @@ #include "resources/iteminfo.h" +#include "utils/gettext.h" + #include <list> namespace TmwAthena { @@ -54,6 +56,37 @@ class EquipBackend : public Equipment::Backend return PlayerInfo::getInventory()->getItem(invyIndex); } + std::string getSlotName(int slotIndex) const + { + switch (slotIndex) + { + case EQUIP_TORSO_SLOT: + return std::string(_("Torso")); + case EQUIP_ARMS_SLOT: + return std::string(_("Arms")); + case EQUIP_HEAD_SLOT: + return std::string(_("Head")); + case EQUIP_LEGS_SLOT: + return std::string(_("Legs")); + case EQUIP_FEET_SLOT: + return std::string(_("Feet")); + case EQUIP_RING1_SLOT: + return std::string(_("Ring 1/2")); + case EQUIP_RING2_SLOT: + return std::string(_("Ring 2/2")); + case EQUIP_NECKLACE_SLOT: + return std::string(_("Necklace")); + case EQUIP_FIGHT1_SLOT: + return std::string(_("Hand 1/2")); + case EQUIP_FIGHT2_SLOT: + return std::string(_("Hand 2/2")); + case EQUIP_PROJECTILE_SLOT: + return std::string(_("Ammo")); + default: + return std::string(); + } + } + void clear() { for (int i = 0; i < EQUIP_VECTOR_END; i++) @@ -84,6 +117,28 @@ class EquipBackend : public Equipment::Backend inventoryWindow->updateButtons(); } + void triggerUnequip(int slotIndex) const + { + Item *item = getEquipment(slotIndex); + if (item) + item->doEvent(Event::DoUnequip); + } + + int getSlotNumber() const + { return EQUIP_VECTOR_END; } + + // Note the slot type id is equal to the slot Index for tA. + bool isWeaponSlot(unsigned int slotTypeId) const + { + return (slotTypeId == EQUIP_FIGHT1_SLOT + || slotTypeId == EQUIP_FIGHT1_SLOT); + } + + bool isAmmoSlot(unsigned int slotTypeId) const + { + return (slotTypeId == EQUIP_PROJECTILE_SLOT); + } + private: int mEquipment[EQUIP_VECTOR_END]; }; @@ -131,6 +186,12 @@ class InventoryHandler : public MessageHandler, public Net::InventoryHandler, size_t getSize(int type) const; + bool isWeaponSlot(unsigned int slotTypeId) const + { return mEquips.isWeaponSlot(slotTypeId); } + + bool isAmmoSlot(unsigned int slotTypeId) const + { return mEquips.isAmmoSlot(slotTypeId); } + private: EquipBackend mEquips; InventoryItems mInventoryItems; |