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-rw-r--r--src/net/playerhandler.cpp79
1 files changed, 50 insertions, 29 deletions
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index 50546b1e..a4a2dcc9 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -19,16 +19,14 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "playerhandler.h"
-
#include "messagein.h"
+#include "playerhandler.h"
#include "protocol.h"
#include "../engine.h"
#include "../localplayer.h"
#include "../log.h"
#include "../npc.h"
-#include "../utils/tostring.h"
#include "../gui/buy.h"
#include "../gui/chat.h"
@@ -40,6 +38,8 @@
#include "../gui/skill.h"
#include "../gui/viewport.h"
+#include "../utils/tostring.h"
+
// TODO Move somewhere else
OkDialog *weightNotice = NULL;
OkDialog *deathNotice = NULL;
@@ -51,7 +51,7 @@ extern SellDialog *sellDialog;
extern Window *buySellDialog;
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; /* Max. distance we are willing to scroll after a teleport;
- ** everything beyond will reset the port hard. */
+ * everything beyond will reset the port hard. */
/**
* Listener used for handling the overweigth message.
@@ -110,10 +110,11 @@ void PlayerHandler::handleMessage(MessageIn *msg)
switch (msg->getId())
{
case SMSG_WALK_RESPONSE:
- // It is assumed by the client any request to walk actually
- // succeeds on the server. The plan is to have a correction
- // message when the server senses the client has the wrong
- // idea.
+ /*
+ * This client assumes that all walk messages succeed,
+ * and that the server will send a correction notice
+ * otherwise.
+ */
break;
case SMSG_PLAYER_WARP:
@@ -132,6 +133,7 @@ void PlayerHandler::handleMessage(MessageIn *msg)
player_node->stopAttack();
nearby = (engine->getCurrentMapName() == mapPath);
+
// Switch the actual map, deleting the previous one if necessary
engine->changeMap(mapPath);
@@ -143,7 +145,8 @@ void PlayerHandler::handleMessage(MessageIn *msg)
/* Scroll if neccessary */
if (!nearby
|| (abs(x - player_node->mX) > MAP_TELEPORT_SCROLL_DISTANCE)
- || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE)) {
+ || (abs(y - player_node->mY) > MAP_TELEPORT_SCROLL_DISTANCE))
+ {
scrollOffsetX = (x - player_node->mX) * 32;
scrollOffsetY = (y - player_node->mY) * 32;
}
@@ -173,6 +176,9 @@ void PlayerHandler::handleMessage(MessageIn *msg)
case 0x0006: player_node->mMaxHp = value; break;
case 0x0007: player_node->mMp = value; break;
case 0x0008: player_node->mMaxMp = value; break;
+ case 0x0009:
+ player_node->mStatsPointsToAttribute = value;
+ break;
case 0x000b: player_node->mLevel = value; break;
case 0x000c:
player_node->mSkillPoint = value;
@@ -193,10 +199,6 @@ void PlayerHandler::handleMessage(MessageIn *msg)
player_node->mTotalWeight = value;
break;
case 0x0019: player_node->mMaxWeight = value; break;
- case 0x0037: player_node->mJobLevel = value; break;
- case 0x0009:
- player_node->mStatsPointsToAttribute = value;
- break;
case 0x0029: player_node->ATK = value; break;
case 0x002b: player_node->MATK = value; break;
case 0x002d: player_node->DEF = value; break;
@@ -205,12 +207,44 @@ void PlayerHandler::handleMessage(MessageIn *msg)
case 0x0031: player_node->HIT = value; break;
case 0x0032: player_node->FLEE = value; break;
case 0x0035: player_node->mAttackSpeed = value; break;
+ case 0x0037: player_node->mJobLevel = value; break;
}
if (player_node->mHp == 0 && deathNotice == NULL)
{
- deathNotice = new OkDialog("Message",
- "You're now dead, press ok to restart");
+ static char const *const deadMsg[] =
+ {
+ "You are dead.",
+ "We regret to inform you that your character was killed in battle.",
+ "You are not that alive anymore.",
+ "The cold hands of the grim reaper are grabbing for your soul.",
+ "Game Over!",
+ "Insert coin to continue",
+ "No, kids. Your character did not really die. It... err... went to a better place.",
+ "Your plan of breaking your enemies weapon by bashing it with your throat failed.",
+ "I guess this did not run too well.",
+ "Do you want your possessions identified?", // Nethack reference
+ "Sadly, no trace of you was ever found...", // Secret of Mana reference
+ "Annihilated.", // Final Fantasy VI reference
+ "Looks like you got your head handed to you.", //Earthbound reference
+ "You screwed up again, dump your body down the tubes and get you another one.", // Leisure Suit Larry 1 Reference
+ "You're not dead yet. You're just resting.", // Monty Python reference from a couple of skits
+ "You are no more.", // Monty Python reference from the dead parrot sketch starting now
+ "You have ceased to be.",
+ "You've expired and gone to meet your maker.",
+ "You're a stiff.",
+ "Bereft of life, you rest in peace.",
+ "If you weren't so animated, you'd be pushing up the daisies.",
+ "Your metabolic processes are now history.",
+ "You're off the twig.",
+ "You've kicked the bucket.",
+ "You've shuffled off your mortal coil, run down the curtain and joined the bleedin' choir invisibile.",
+ "You are an ex-player.",
+ "You're pining for the fjords." // Monty Python reference from the dead parrot sketch
+ };
+ std::string message(deadMsg[rand()%27]);
+
+ deathNotice = new OkDialog("Message", message);
deathNotice->addActionListener(&deathListener);
player_node->setAction(Being::DEAD);
}
@@ -293,7 +327,7 @@ void PlayerHandler::handleMessage(MessageIn *msg)
}
break;
- // Updates stats and status points
+ // Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
player_node->mStatsPointsToAttribute = msg->readInt16();
player_node->mAttr[LocalPlayer::STR] = msg->readInt8();
@@ -361,18 +395,5 @@ void PlayerHandler::handleMessage(MessageIn *msg)
}
}
break;
-
- //Stop walking
- //case 0x0088: // Disabled because giving some problems
- //if (being = beingManager->findBeing(readInt32(2))) {
- // if (being->getId() != player_node->getId()) {
- // being->action = STAND;
- // being->mFrame = 0;
- // set_coordinates(being->coordinates,
- // readWord(6), readWord(8),
- // get_direction(being->coordinates));
- // }
- //}
- //break;
}
}