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-rw-r--r--src/net/npchandler.cpp103
1 files changed, 39 insertions, 64 deletions
diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp
index a6dc216b..30507537 100644
--- a/src/net/npchandler.cpp
+++ b/src/net/npchandler.cpp
@@ -1,111 +1,86 @@
/*
* The Mana World
- * Copyright (C) 2004 The Mana World Development Team
+ * Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
- * This program is free software; you can redistribute it and/or modify
+ * The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
- * This program is distributed in the hope that it will be useful,
+ * The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
+ * along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#include "messagein.h"
#include "npchandler.h"
+
+#include "messagein.h"
#include "protocol.h"
#include "../beingmanager.h"
-#include "../localplayer.h"
#include "../npc.h"
-#include "../gui/npc_text.h"
-#include "../gui/npcintegerdialog.h"
#include "../gui/npclistdialog.h"
-#include "../gui/npcstringdialog.h"
+#include "../gui/npcpostdialog.h"
+#include "../gui/npc_text.h"
-extern NpcIntegerDialog *npcIntegerDialog;
extern NpcListDialog *npcListDialog;
extern NpcTextDialog *npcTextDialog;
-extern NpcStringDialog *npcStringDialog;
+extern NpcPostDialog *npcPostDialog;
NPCHandler::NPCHandler()
{
static const Uint16 _messages[] = {
- SMSG_NPC_CHOICE,
- SMSG_NPC_MESSAGE,
- SMSG_NPC_NEXT,
- SMSG_NPC_CLOSE,
- SMSG_NPC_INT_INPUT,
- SMSG_NPC_STR_INPUT,
+ GPMSG_NPC_CHOICE,
+ GPMSG_NPC_POST,
+ GPMSG_NPC_MESSAGE,
+ GPMSG_NPC_ERROR,
0
};
handledMessages = _messages;
}
-void NPCHandler::handleMessage(MessageIn *msg)
+void NPCHandler::handleMessage(MessageIn &msg)
{
- int id;
-
- switch (msg->getId())
+ Being *being = beingManager->findBeing(msg.readInt16());
+ if (!being || being->getType() != Being::NPC)
{
- case SMSG_NPC_CHOICE:
- msg->readInt16(); // length
- id = msg->readInt32();
- player_node->setAction(LocalPlayer::STAND);
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
- npcListDialog->parseItems(msg->readString(msg->getLength() - 8));
- npcListDialog->setVisible(true);
- break;
-
- case SMSG_NPC_MESSAGE:
- msg->readInt16(); // length
- id = msg->readInt32();
- player_node->setAction(LocalPlayer::STAND);
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
- npcTextDialog->addText(msg->readString(msg->getLength() - 8));
- npcListDialog->setVisible(false);
- npcTextDialog->setVisible(true);
- break;
+ return;
+ }
- case SMSG_NPC_CLOSE:
- id = msg->readInt32();
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
- npcTextDialog->showCloseButton();
- break;
+ current_npc = static_cast< NPC * >(being);
- case SMSG_NPC_NEXT:
- // Next button in NPC dialog, currently unused
- id = msg->readInt32();
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
- npcTextDialog->showNextButton();
+ switch (msg.getId())
+ {
+ case GPMSG_NPC_CHOICE:
+ npcListDialog->reset();
+ while (msg.getUnreadLength())
+ {
+ npcListDialog->addItem(msg.readString());
+ }
+ npcListDialog->setVisible(true);
break;
- case SMSG_NPC_INT_INPUT:
- // Request for an integer
- id = msg->readInt32();
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
- npcIntegerDialog->setRange(0, 2147483647);
- npcIntegerDialog->setDefaultValue(0);
- npcIntegerDialog->setVisible(true);
- npcIntegerDialog->requestFocus();
+ case GPMSG_NPC_POST:
+ npcTextDialog->setVisible(false);
+ npcPostDialog->clear();
+ npcPostDialog->setVisible(true);
break;
- case SMSG_NPC_STR_INPUT:
- // Request for a string
- id = msg->readInt32();
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
- npcStringDialog->setValue("");
- npcStringDialog->setVisible(true);
- npcStringDialog->requestFocus();
+ case GPMSG_NPC_ERROR:
+ current_npc = NULL;
+ case GPMSG_NPC_MESSAGE:
+ npcTextDialog->addText(msg.readString(msg.getUnreadLength()));
+ npcListDialog->setVisible(false);
+ npcTextDialog->setVisible(true);
+ npcPostDialog->setVisible(false);
break;
}
}