diff options
Diffstat (limited to 'src/net/ea/skillhandler.cpp')
-rw-r--r-- | src/net/ea/skillhandler.cpp | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp new file mode 100644 index 00000000..6e766008 --- /dev/null +++ b/src/net/ea/skillhandler.cpp @@ -0,0 +1,93 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "../messagein.h" +#include "protocol.h" +#include "skillhandler.h" + +#include "../../log.h" + +#include "../../gui/chat.h" +#include "../../gui/skill.h" + +SkillHandler::SkillHandler() +{ + static const Uint16 _messages[] = { + SMSG_PLAYER_SKILLS, + SMSG_SKILL_FAILED, + 0 + }; + handledMessages = _messages; +} + +void SkillHandler::handleMessage(MessageIn &msg) +{ + int skillCount; + + switch (msg.getId()) + { + case SMSG_PLAYER_SKILLS: + msg.readInt16(); // length + skillCount = (msg.getLength() - 4) / 37; + skillDialog->cleanList(); + + for (int k = 0; k < skillCount; k++) + { + Sint16 skillId = msg.readInt16(); + msg.readInt16(); // target type + msg.readInt16(); // unknown + Sint16 level = msg.readInt16(); + Sint16 sp = msg.readInt16(); + msg.readInt16(); // range + std::string skillName = msg.readString(24); + Sint8 up = msg.readInt8(); + + if (level != 0 || up != 0) + { + if (skillDialog->hasSkill(skillId)) { + skillDialog->setSkill(skillId, level, sp); + } + else { + skillDialog->addSkill(skillId, level, sp); + } + } + } + skillDialog->update(); + break; + + case SMSG_SKILL_FAILED: + // Action failed (ex. sit because you have not reached the + // right level) + CHATSKILL action; + action.skill = msg.readInt16(); + action.bskill = msg.readInt16(); + action.unused = msg.readInt16(); // unknown + action.success = msg.readInt8(); + action.reason = msg.readInt8(); + if (action.success != SKILL_FAILED && + action.bskill == BSKILL_EMOTE) + { + logger->log("Action: %d/%d", action.bskill, action.success); + } + chatWindow->chatLog(action); + break; + } +} |