summaryrefslogtreecommitdiff
path: root/src/net/ea/inventoryhandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/net/ea/inventoryhandler.cpp')
-rw-r--r--src/net/ea/inventoryhandler.cpp227
1 files changed, 227 insertions, 0 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
new file mode 100644
index 00000000..71eee291
--- /dev/null
+++ b/src/net/ea/inventoryhandler.cpp
@@ -0,0 +1,227 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <SDL_types.h>
+
+#include "inventoryhandler.h"
+#include "../messagein.h"
+#include "protocol.h"
+
+#include "../../inventory.h"
+#include "../../item.h"
+#include "../../itemshortcut.h"
+#include "../../localplayer.h"
+#include "../../log.h"
+
+#include "../../gui/chat.h"
+
+#include "../../resources/iteminfo.h"
+
+#include "../../utils/gettext.h"
+#include "../../utils/strprintf.h"
+#include "../../utils/stringutils.h"
+
+InventoryHandler::InventoryHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_PLAYER_INVENTORY,
+ SMSG_PLAYER_INVENTORY_ADD,
+ SMSG_PLAYER_INVENTORY_REMOVE,
+ SMSG_PLAYER_INVENTORY_USE,
+ SMSG_ITEM_USE_RESPONSE,
+ SMSG_PLAYER_STORAGE_ITEMS,
+ SMSG_PLAYER_STORAGE_EQUIP,
+ SMSG_PLAYER_STORAGE_STATUS,
+ SMSG_PLAYER_STORAGE_ADD,
+ SMSG_PLAYER_STORAGE_REMOVE,
+ SMSG_PLAYER_STORAGE_CLOSE,
+ 0
+ };
+ handledMessages = _messages;
+}
+
+void InventoryHandler::handleMessage(MessageIn &msg)
+{
+ Sint32 number;
+ Sint16 index, amount, itemId, equipType, arrow;
+ Sint16 identified, cards[4], itemType;
+ Inventory *inventory = player_node->getInventory();
+ Inventory *storage = player_node->getStorage();
+
+ switch (msg.getId())
+ {
+ case SMSG_PLAYER_INVENTORY:
+ case SMSG_PLAYER_STORAGE_ITEMS:
+ case SMSG_PLAYER_STORAGE_EQUIP:
+ switch (msg.getId()) {
+ case SMSG_PLAYER_INVENTORY:
+ // Clear inventory - this will be a complete refresh
+ inventory->clear();
+ break;
+ case SMSG_PLAYER_STORAGE_ITEMS:
+ /*
+ * This packet will always be followed by a
+ * SMSG_PLAYER_STORAGE_EQUIP packet. The two packets
+ * together comprise a complete refresh of storage, so
+ * clear storage here
+ */
+ storage->clear();
+ logger->log("Received SMSG_PLAYER_STORAGE_ITEMS");
+ break;
+ default:
+ logger->log("Received SMSG_PLAYER_STORAGE_EQUIP");
+ break;
+ }
+ msg.readInt16(); // length
+ number = (msg.getLength() - 4) / 18;
+
+ for (int loop = 0; loop < number; loop++) {
+ index = msg.readInt16();
+ itemId = msg.readInt16();
+ itemType = msg.readInt8();
+ identified = msg.readInt8();
+ if (msg.getId() == SMSG_PLAYER_STORAGE_EQUIP) {
+ amount = 1;
+ msg.readInt16(); // Equip Point?
+ } else {
+ amount = msg.readInt16();
+ }
+ arrow = msg.readInt16();
+ if (msg.getId() == SMSG_PLAYER_STORAGE_EQUIP) {
+ msg.readInt8(); // Attribute (broken)
+ msg.readInt8(); // Refine level
+ }
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16();
+
+ if (msg.getId() == SMSG_PLAYER_INVENTORY) {
+ inventory->setItem(index, itemId, amount, false);
+
+ // Trick because arrows are not considered equipment
+ if (arrow & 0x8000) {
+ if (Item *item = inventory->getItem(index))
+ item->setEquipment(true);
+ }
+ } else {
+ logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d",
+ index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]);
+ storage->setItem(index, itemId, amount, false);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_INVENTORY_ADD:
+ index = msg.readInt16();
+ amount = msg.readInt16();
+ itemId = msg.readInt16();
+ identified = msg.readInt8();
+ msg.readInt8(); // attribute
+ msg.readInt8(); // refine
+ for (int i = 0; i < 4; i++)
+ cards[i] = msg.readInt16();
+ equipType = msg.readInt16();
+ itemType = msg.readInt8();
+
+ if (msg.readInt8() > 0) {
+ chatWindow->chatLog(_("Unable to pick up item"), BY_SERVER);
+ } else {
+ const ItemInfo &itemInfo = ItemDB::get(itemId);
+ const std::string amountStr =
+ (amount > 1) ? toString(amount) : "a";
+ chatWindow->chatLog(strprintf(_("You picked up %s %s"),
+ amountStr.c_str(), itemInfo.getName().c_str()), BY_SERVER);
+
+ if (Item *item = inventory->getItem(index)) {
+ item->setId(itemId);
+ item->increaseQuantity(amount);
+ } else {
+ inventory->setItem(index, itemId, amount, equipType != 0);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_INVENTORY_REMOVE:
+ index = msg.readInt16();
+ amount = msg.readInt16();
+ if (Item *item = inventory->getItem(index)) {
+ item->increaseQuantity(-amount);
+ if (item->getQuantity() == 0)
+ inventory->removeItemAt(index);
+ }
+ break;
+
+ case SMSG_PLAYER_INVENTORY_USE:
+ index = msg.readInt16();
+ msg.readInt16(); // item id
+ msg.readInt32(); // id
+ amount = msg.readInt16();
+ msg.readInt8(); // type
+
+ if (Item *item = inventory->getItem(index))
+ item->setQuantity(amount);
+ break;
+
+ case SMSG_ITEM_USE_RESPONSE:
+ index = msg.readInt16();
+ amount = msg.readInt16();
+
+ if (msg.readInt8() == 0) {
+ chatWindow->chatLog(_("Failed to use item"), BY_SERVER);
+ } else {
+ if (Item *item = inventory->getItem(index))
+ item->setQuantity(amount);
+ }
+ break;
+
+ case SMSG_PLAYER_STORAGE_STATUS:
+ /*
+ * Basic slots used vs total slots info
+ * We don't really need this information, but this is
+ * the closest we get to an "Open Storage" packet
+ * from the server. It always comes after the two
+ * SMSG_PLAYER_STORAGE_... packets that update
+ * storage contents.
+ */
+ logger->log("Received SMSG_PLAYER_STORAGE_STATUS");
+ player_node->setInStorage(true);
+ break;
+
+ case SMSG_PLAYER_STORAGE_ADD:
+ /*
+ * Move an item into storage
+ */
+ break;
+
+ case SMSG_PLAYER_STORAGE_REMOVE:
+ /*
+ * Move an item out of storage
+ */
+ break;
+
+ case SMSG_PLAYER_STORAGE_CLOSE:
+ /*
+ * Storage access has been closed
+ */
+ player_node->setInStorage(false);
+ logger->log("Received SMSG_PLAYER_STORAGE_CLOSE");
+ break;
+ }
+}