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-rw-r--r--src/gui/outfitwindow.cpp12
-rw-r--r--src/gui/specialswindow.cpp2
-rw-r--r--src/gui/specialswindow.h2
-rw-r--r--src/gui/trade.cpp2
-rw-r--r--src/gui/widgets/itemshortcutcontainer.cpp10
5 files changed, 14 insertions, 14 deletions
diff --git a/src/gui/outfitwindow.cpp b/src/gui/outfitwindow.cpp
index 89bf47da..51b4b5c5 100644
--- a/src/gui/outfitwindow.cpp
+++ b/src/gui/outfitwindow.cpp
@@ -22,12 +22,12 @@
#include "outfitwindow.h"
#include "configuration.h"
-#include "localplayer.h"
+#include "equipment.h"
#include "graphics.h"
#include "inventory.h"
-#include "equipment.h"
#include "item.h"
#include "log.h"
+#include "playerinfo.h"
#include "gui/chat.h"
@@ -168,7 +168,7 @@ void OutfitWindow::wearOutfit(int outfit)
Item *item;
for (int i = 0; i < OUTFIT_ITEM_COUNT; i++)
{
- item = player_node->getInventory()->findItem(mItems[outfit][i]);
+ item = PlayerInfo::getInventory()->findItem(mItems[outfit][i]);
if (item && !item->isEquipped() && item->getQuantity())
{
if (item->isEquipment())
@@ -206,7 +206,7 @@ void OutfitWindow::draw(gcn::Graphics *graphics)
}
Item *item =
- player_node->getInventory()->findItem(mItems[mCurrentOutfit][i]);
+ PlayerInfo::getInventory()->findItem(mItems[mCurrentOutfit][i]);
if (item)
{
// Draw item icon.
@@ -245,7 +245,7 @@ void OutfitWindow::mouseDragged(gcn::MouseEvent &event)
const int itemId = mItems[mCurrentOutfit][index];
if (itemId < 0)
return;
- Item *item = player_node->getInventory()->findItem(itemId);
+ Item *item = PlayerInfo::getInventory()->findItem(itemId);
if (item)
{
mItemMoved = item;
@@ -319,7 +319,7 @@ int OutfitWindow::getIndexFromGrid(int pointX, int pointY) const
void OutfitWindow::unequipNotInOutfit(int outfit)
{
- Inventory *inventory = player_node->getInventory();
+ Inventory *inventory = PlayerInfo::getInventory();
if (!inventory)
return;
diff --git a/src/gui/specialswindow.cpp b/src/gui/specialswindow.cpp
index 4f9a9652..c751d6cb 100644
--- a/src/gui/specialswindow.cpp
+++ b/src/gui/specialswindow.cpp
@@ -123,7 +123,7 @@ void SpecialsWindow::action(const gcn::ActionEvent &event)
void SpecialsWindow::draw(gcn::Graphics *graphics)
{
// update the progress bars
- std::map<int, Special> specialData = player_node->getSpecialStatus();
+ std::map<int, Special> specialData = PlayerInfo::getSpecialStatus();
bool foundNew = false;
unsigned int found = 0; // number of entries in specialData which match mEntries
diff --git a/src/gui/specialswindow.h b/src/gui/specialswindow.h
index 634727e5..85abe3a4 100644
--- a/src/gui/specialswindow.h
+++ b/src/gui/specialswindow.h
@@ -25,7 +25,7 @@
#include "guichanfwd.h"
-#include "localplayer.h"
+#include "playerinfo.h"
#include "gui/widgets/window.h"
diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp
index d500999e..4a86c235 100644
--- a/src/gui/trade.cpp
+++ b/src/gui/trade.cpp
@@ -286,7 +286,7 @@ void TradeWindow::action(const gcn::ActionEvent &event)
{
setVisible(false);
reset();
- player_node->setTrading(false);
+ PlayerInfo::setTrading(false);
Net::getTradeHandler()->cancel();
}
diff --git a/src/gui/widgets/itemshortcutcontainer.cpp b/src/gui/widgets/itemshortcutcontainer.cpp
index 83efd4d4..b3cefc5f 100644
--- a/src/gui/widgets/itemshortcutcontainer.cpp
+++ b/src/gui/widgets/itemshortcutcontainer.cpp
@@ -27,7 +27,7 @@
#include "item.h"
#include "itemshortcut.h"
#include "keyboardconfig.h"
-#include "localplayer.h"
+#include "playerinfo.h"
#include "gui/inventorywindow.h"
#include "gui/itempopup.h"
@@ -94,7 +94,7 @@ void ItemShortcutContainer::draw(gcn::Graphics *graphics)
continue;
Item *item =
- player_node->getInventory()->findItem(itemShortcut->getItem(i));
+ PlayerInfo::getInventory()->findItem(itemShortcut->getItem(i));
if (item)
{
@@ -151,7 +151,7 @@ void ItemShortcutContainer::mouseDragged(gcn::MouseEvent &event)
if (itemId < 0)
return;
- Item *item = player_node->getInventory()->findItem(itemId);
+ Item *item = PlayerInfo::getInventory()->findItem(itemId);
if (item)
{
@@ -187,7 +187,7 @@ void ItemShortcutContainer::mousePressed(gcn::MouseEvent &event)
}
else if (event.getButton() == gcn::MouseEvent::RIGHT)
{
- Item *item = player_node->getInventory()->
+ Item *item = PlayerInfo::getInventory()->
findItem(itemShortcut->getItem(index));
if (!item)
@@ -240,7 +240,7 @@ void ItemShortcutContainer::mouseMoved(gcn::MouseEvent &event)
if (itemId < 0)
return;
- Item *item = player_node->getInventory()->findItem(itemId);
+ Item *item = PlayerInfo::getInventory()->findItem(itemId);
if (item)
{