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Diffstat (limited to 'src/gui/emotewindow.cpp')
-rw-r--r-- | src/gui/emotewindow.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/src/gui/emotewindow.cpp b/src/gui/emotewindow.cpp new file mode 100644 index 00000000..b4e9c735 --- /dev/null +++ b/src/gui/emotewindow.cpp @@ -0,0 +1,82 @@ +/* + * Aethyra + * Copyright 2009 Aethyra Development Team + * + * This file is part of Aethyra. + * + * Aethyra is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * Aethyra is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Aethyra; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <string> + +#include <guichan/mouseinput.hpp> + +#include "button.h" +#include "gui.h" +#include "emotewindow.h" +#include "emotecontainer.h" +#include "scrollarea.h" +#include "textbox.h" + +#include "widgets/layout.h" + +#include "../localplayer.h" + +#include "../utils/gettext.h" +#include "../utils/tostring.h" + +EmoteWindow::EmoteWindow(): + Window(_("Emote")) +{ + setWindowName(_("Emote")); + setResizable(true); + setCloseButton(true); + setMinWidth(80); + setMinHeight(130); + setDefaultSize(115, 25, 322, 200); + + mUseButton = new Button(_("Use"), "use", this); + + mEmotes = new EmoteContainer(); + mEmotes->addSelectionListener(this); + + mEmoteScroll = new ScrollArea(mEmotes); + mEmoteScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); + + place(0, 0, mEmoteScroll, 5, 4); + place(4, 4, mUseButton); + + Layout &layout = getLayout(); + layout.setRowHeight(0, Layout::AUTO_SET); + + mUseButton->setSize(60, mUseButton->getHeight()); + + loadWindowState(); +} + +void EmoteWindow::action(const gcn::ActionEvent &event) +{ + int emote = mEmotes->getSelectedEmote(); + + if (!emote) + return; + + player_node->emote(emote); +} + +int EmoteWindow::getSelectedEmote() const +{ + return mEmotes->getSelectedEmote(); +} |