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Diffstat (limited to 'src/gui/emoteshortcutcontainer.h')
-rw-r--r-- | src/gui/emoteshortcutcontainer.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/gui/emoteshortcutcontainer.h b/src/gui/emoteshortcutcontainer.h new file mode 100644 index 00000000..d32a9f79 --- /dev/null +++ b/src/gui/emoteshortcutcontainer.h @@ -0,0 +1,77 @@ +/* + * Extended support for activating emotes + * Copyright (C) 2009 Aethyra Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef EMOTESHORTCUTCONTAINER_H +#define EMOTESHORTCUTCONTAINER_H + +#include <vector> + +#include "shortcutcontainer.h" + +class AnimatedSprite; +class Image; + +/** + * An emote shortcut container. Used to quickly use emoticons. + * + * \ingroup GUI + */ +class EmoteShortcutContainer : public ShortcutContainer +{ + public: + /** + * Constructor. Initializes the graphic. + */ + EmoteShortcutContainer(); + + /** + * Destructor. + */ + virtual ~EmoteShortcutContainer(); + + /** + * Draws the items. + */ + void draw(gcn::Graphics *graphics); + + /** + * Handles mouse when dragged. + */ + void mouseDragged(gcn::MouseEvent &event); + + /** + * Handles mouse when pressed. + */ + void mousePressed(gcn::MouseEvent &event); + + /** + * Handles mouse release. + */ + void mouseReleased(gcn::MouseEvent &event); + + private: + std::vector<AnimatedSprite*> mEmoteImg; + + bool mEmoteClicked; + int mEmoteMoved; +}; + +#endif |