diff options
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/game.cpp b/src/game.cpp index 7873d7db..750725db 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -456,13 +456,9 @@ static bool saveScreenshot() void Game::optionChanged(const std::string &name) { - int fpsLimit = (int) config.getValue("fpslimit", 0); + int fpsLimit = (int) config.getValue("fpslimit", 60); - // Calculate new minimum frame time. If one isn't set, use 60 FPS. - // (1000 / 60 is 16.66) Since the client can go well above the refresh - // rates for monitors now in OpenGL mode, this cutoff is done to help - // conserve on CPU time. - mMinFrameTime = fpsLimit ? 1000 / fpsLimit : 16; + mMinFrameTime = fpsLimit ? 1000 / fpsLimit : 0; // Reset draw time to current time mDrawTime = tick_time * 10; |